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  1. #41

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    Here is a list of titles I have unlocked and translated regarding skill ring grinding.
    You get extra gems from it so it pretty good.

    The condition is to get certain amount of rings to a certain grind level"

    1x+5 = 3 emeralds
    5x+5 = 5 amethysts
    10x+5 = 10 sapphires
    15x+5 = 8 opals
    1x+10 = 7 opals
    5x+10 = 9 sapphires
    10x+10 = 10 amethysts
    15x+10 = 15 emeralds
    1x+20 = 50% triboost

    PS: I don't think it mentions anywhere it has to be a unique ring so in theory if you want the same ring on 2 characters, it should count as 2 rings grinded.

  2. #42

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    Is it just me or Tech C Parrying... not working at all? Or did I overlook something?

    I used Zanverse with gunslash and talis on SU, and wand on TE, but no guard frame at all.
    Last edited by nguuuquaaa; Mar 11, 2016 at 06:17 AM.
    >Heavy Hammer
    >get blow off by an Oodan

  3. #43
    Filler-man!! _(:3」 final_attack's Avatar
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    home o_o
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    Quote Originally Posted by nguuuquaaa View Post
    Is it just me or Tech C Parrying... not working at all? Or did I overlook something?

    I used Zanverse with gunslash and talis on SU, and wand on TE, but no guard frame at all.
    Ring level?

    Lv1 ring only give 0.03s window ...... Lv20 give 0.6s window.
    Also wiki says it's not working for Gunslash. Only tech weapon (Rod, Talis, Wand, JB, Tact)
    - Ship 2 -
    Ghost - GuHu (Lv100 (current))
    明石篠 - all other classes - currently inactive Alt

  4. #44

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    +6, 0.18s. I can step with Step Advance lv2 which is 0.09s iframe just fine, but 0.18s guard frame do nothing to help.

    Do I need to check missing files or something? This is quite frustrated.
    >Heavy Hammer
    >get blow off by an Oodan

  5. #45

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    Quote Originally Posted by nguuuquaaa View Post
    +6, 0.18s. I can step with Step Advance lv2 which is 0.09s iframe just fine, but 0.18s guard frame do nothing to help.

    Do I need to check missing files or something? This is quite frustrated.
    I've got it to work a few times after trying a lot against Banther. Its a joke. It has the word Parry in it but you don't Parry. There is just a brief amount of frames where you can't get hit. It acts like attacks just phase thru you.

    I should probably explain what I mean. I do use this ring on Fo/Te atm. but the name is kinda a joke since you don't parry. I was personally hoping for a tech explosion or something if it worked.
    Last edited by Vatallus; Mar 11, 2016 at 07:18 AM.

  6. #46

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    I'm so gonna +20 this
    though 0.12 still not really usable for this, but 0.6 gonna be something, so i can charge ragrants instead mirage dash at magatsu, or that PD's blow attack

    Last edited by seilent; Mar 11, 2016 at 07:00 AM.

  7. #47

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    I (finally) got it to work after a few times against Ex too, still wonder why it didn't work before.
    Though the 0.18s window is still too thin, need to grind it more. But this is a god send for TE/HU, never before SEGA released so much buffs for TE melee in one update.
    >Heavy Hammer
    >get blow off by an Oodan

  8. #48

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    Quote Originally Posted by nguuuquaaa View Post
    I (finally) got it to work after a few times against Ex too, still wonder why it didn't work before.
    Though the 0.18s window is still too thin, need to grind it more. But this is a god send for TE/HU, never before SEGA released so much buffs for TE melee in one update.
    The counter starts as you charge it.
    You have to face the attacks (front), like normal Just Guard (without All Guard).

    Yes this is great even for Force/Techer.

    Quote Originally Posted by seilent View Post
    I'm so gonna +20 this
    though 0.12 still not really usable for this, but 0.6 gonna be something, so i can charge ragrants instead mirage dash at magatsu, or that PD's blow attack.
    Can even parry while escaping (Parry Escape!?) with quickly charged ilzonde. \o/
    Last edited by SteveCZ; Mar 11, 2016 at 07:10 AM.

  9. #49
    Keeper of Precepts Hrith's Avatar
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    I hope SEGA does not abandon this feature, because there are many more rings I'd like.

    Left:
    Hunter: boost damage resistance after using War Cry.
    Fighter: increase PP recovered from attacks if monster is ailed.
    Force: something to make attacking with a card worth something.
    Ranger: Bullet Keep for gunblades.

    Right:
    Shifta Critical
    Shifta Strike
    Deband Cut
    Deband Toughness
    You know, so more than one class has Shifta and Deband worth using.

  10. #50

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    Quote Originally Posted by Hrith View Post
    I hope SEGA does not abandon this feature, because there are many more rings I'd like.

    Left:
    Ranger: Bullet Keep for gunblades.
    And Twin Machine Guns please! There are some bosses I would definitely give up my Forward S-Roll, as much as I like it, if I could get Bullet Keep on my TMG's!
    Ship 2:
    Katarin: GUmarl. Lethal precision with a whimsical streak
    "Save the day and look good doing it. That's what this job is all about!"

    Alessandra: FInewearl. A hyperkinetic, photon-fueled mayhem machine.
    "Oho! I actually felt that! You must be pretty strong!."

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