In PSIV, you got skills as you leveled. Skills were just part of a character and you needed to accept that.
In PSO, you got skills as random drops. If you really wanted a strong ice spell but got fire spells, your only choice was to switch to fire or be gimped (ignoring the elemental resistance system for a minute)
In PSU, skills leveled as they were used. While this theoretically meant you got to use your favorite skills more, in practice it meant having to modify your gameplay to grind skills until they were useful.
In PSO2, they went back to a drop system. If you'd rather have a slow, powerful attack but only get quick spammy attacks, there's nothing you can do.
So, what we've seen is that random drops work best in practice. The weak skill may be a higher level now, but eventually you'll find the good skill. I believe this only works because of the grindy nature of the game. Leveling up works fine if the rates for leveling are quick, but that wasn't the case because of what kind of game this series has become.
But can this be improve upon? What kind of skill leveling system would you like to see?
Personally, I think some kind of buying system would work best. You gain points through some system, whether it be random drops or exp, and you spend these points on PA levels. This way, the way you're grinding is just by playing the game, and you get to chose which skills you want. No more spending ten levels without your favorite skill, and no more having to stand in one place shooting boomas for skill exp. Just run through TACOs or AQs with your best setup, and use the PA exp you gain on skills you prefer.
Connect With Us