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  1. #11

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    The lack of formatting was bothering me. I tried to clean it up a bit, and add a bit of extra info. [I'm super unclear on the Katana Gear ring (since I've not used it or seen anyone use it), so I'm not sure if my description is quite right]

    LEFT RINGS

    L /JG Sonic Arrow, L/JG Heavenly F, L/JG Rising Flag
    Code:
    A successful Just Guard will trigger Photon Art with boosted power.
    Passive Skill
    Not Usable by: - 
    
    Power:
    (LV1-5) 175%-180% (LV6-10) 182%-190% (LV11-15) 192%-200% (LV16-20) 202%-220%
    PP Cost:
    (LV1-5) 20-16 (LV6-10) 15-11 (Lv11-15) 10-6 (LV16-20) 5-0
    L/DS Kamitachi
    Code:
    Activate DS Gear action when using the following PAs:
    Tornado dance, Tornado Dance Type-0, Scissor Edge, Rumbling Moon, Illusion Rave, Fake Capture, Surprise Dunk, Deadly Archer, Acro Effect, Deadly Circle
    Passive Skill Not Usable by: - Power:
    (LV1-20) 100%
    Trigger Rate:
    (LV1-5) 5%-25% (LV6-10) 30%-50% (LV11-15) 55%-75% (LV16-20) 80%-100%
    L/TD Air Chase
    Code:
    When airborne, a homing effect is applied to locked on enemies 
    when using the following:
    Scar Fugue, Facet Folia, Fall Nocturne, Fall Nocturne Type-0, normal Twin Dagger attacks
    Passive Skill Not Usable by: -
    L / Knuckle Chase
    Code:
    When on the ground, a homing effect is applied to locked
    on enemies when using the following:
    Normal Knuckle attacks, Step Attack, Ducking Blow, Flicker Jab, Pendulum Roll, Slide Upper, Slide Upper Type-0, Surprise Knuckle, Flash Thousand, Backhand Smash
    Passive Skill Not Usable by: -
    L / S Front Roll
    Code:
    Perform a frontward Stylish Roll. 
    Gain damage bonus to forward S-Roll attacks.
    Passive Skill
    Not Usable by: - 
    
    Power:
    (LV1-5) 101%-105% (LV6-10) 106%-110% (LV11-15) 111%-115% (LV16-20) 116%-120%
    L / Katana Gear Guard R
    Code:
    Maintain guarding stance by forcibly activating Katana Gear. 
    Gear reduction rate is increased, and Gear fill rate is decreased. 
    Passive Skill
    Not Usable by: - 
    
    Gear Reduction Rate:
    (LV1-5) 290%-240% (LV6-9) 220%-160% (LV10-20) 150%
    Gear Fill Rate:
    (LV1-10) 0% (LV11-15) 1%-5% (LV16-20) 6%-10%
    L / DB Snatch
    Code:
    Deal damage when using Dual Blade shift dodging action.
    Passive Skill
    Not Usable by: -
    
    Power:
    (LV1-5) 400%-800% (LV6-10) 900%-1300% (LV11-15) 1350%-1550% (LV16-20) 1600%-1800%
    L/ C Tech Parry
    Code:
    Gain a Just Guard window when charging Techs.
    Passive Skill
    Not Usable by: - 
    
    JG Window:
    (LV1-5) 0.03-0.15 seconds (LV6-10) 0.18-0.30 seconds (LV11-15) 0.33-0.45 seconds (LV16-20) 0.48-.60 seconds
    L/ RR Field
    Code:
    Reduce recast time for Reverser Field.
    Passive Skill
    Not Usable by: - 
    
    Recast Time Reduction:
    (LV1-5) 70%-66% (LV6-10) 65%-61% (LV11-15) 60%-56% (LV16-20) 55%-50%
    L / Hunter Gear Save
    Code:
    Decrease the consumption and reduction 
    rate of Hunter weapon Gear.
    Passive Skill
    Not Usable by: - 
    
    Gear Consumption/Reduction Rate:
    (LV1-5) 75%-71% (LV6-10) 70%-66% (LV11-15) 65%-61% (LV16-20) 60%-50%
    L / High Time Keep
    Code:
    During  Showtime, gain a chance to prevent loss of 
    High Time once when you take damage.
    Passive Skill
    Not Usable by: -
    
    Trigger Rate:
    (LV1-5) 5%-25% (LV6-10) 30%-50% (LV11-15) 55%-75% (LV16-20) 80%-100%
    L/ Short Combat
    Code:
    Remove the homing effect from Katana Combat.
    Passive Skill
    Not Usable by: -
    RIGHT RINGS

    R / Massive Hunter
    Code:
    Reduce damage and prevent knock-back.
    Active Skill
    Not Usable by: HU (Massive Hunter)
    
    Damage Taken:
    (LV1-10) 99% (Lv11-15) 95%-91% (LV16-20) 90%
    Effect Duration:
    (LV1-5) 15 seconds (LV6-9) 16-19 seconds (LV10-15) 20 seconds (LV16-20) 21-25 seconds
    Recast Time:
    (LV1-5) 120-112 seconds (LV6-15) 100 seconds (LV16-20) 95-90 seconds
    R/ C Strike Striking, R/ C Strike Range, R/ C Strike Tech
    Code:
    Increase critical damage and rate.
    Passive Skill
    Not Usable by: FI (Critical Strike)
    
    Critical Power:
    (LV1-5) 100% (LV6-10) 101% (LV11-19) 102% (LV20) 103%
    Critical Rate:
    (Lv1-5) +1%-5% (LV6-10) +6%-10% (LV11-15) +11%-15% (LV16-20) +16%-20%
    R / Killing Bonus
    Code:
    Recover PP when an enemy dies within a certain range.  
    Passive Skill
    Not Usable by: RA (Killing Bonus)
    
    PP Recovered:
    (LV1-5) +1.0-1.8 (LV6-10) +2.0-2.8 (LV11-15) +3.0-3.8 (LV16-20) +4.0-5.0
    R/ Perfect Keeper Striking, R/ Perfect Keeper Range, R/ Perfect Keeper Tech
    Code:
    Increase  damage when HP is above  a certain percentage.
    Passive Skill
    Not Usable by: GU (Perfect Keeper)
    
    Power:
    (LV1-5) 101% (LV6-10) 102% (LV11-20) 103%
    Threshold HP (incomplete data):
    (LV1) 100% (LV6) 96% (LV8,11) 94% (LV15) 84% (LV18 ) 78% (LV20) 75%
    R/ Photon Flare
    Code:
    Increases T-ATK for a set duration.
    Active Skill
    Not Usable by: FO (Photon Flare)
    
    T-ATK Increase:
    (LV1-10) +150 (LV11-15) +155-175 (Lv16-20) +180-200
    Effect Duration:
    (LV1-5) 20 seconds (LV6-9) 21-24 seconds (LV10-15) 25 Seconds (LV16-20) 26-30 seconds
    Recast Time:
    (LV1-4) 100-85 seconds (LV5-15) 80 seconds (LV16-20) 74-70 seconds
    R/ PP Convert
    Code:
    In exchange for max HP, automatic PP recovery 
    rate is increased for a set duration.
    Active Skill
    Not Usable by: TE (PP Convert)
    
    PP Recovery:
    (LV1-10) +1.0 (LV11-15) +1.1-1.5 (LV16-20) +1.6-2.0
    Max HP:
    (LV1-10) 75% (Lv11-14) 74%-71% (LV15-20) 70%
    Effect Duration:
    (LV1-5) 10 seconds (Lv6-9) 11-14 seconds (Lv10-15) 15 seconds (Lv16-20) 16-20 seconds
    Recast Time:
    (LV1-5) 130-122 seconds (Lv6-15) 120 seconds (LV16-20) 118-110 seconds
    R/ Attack Advance
    Code:
    Power of normal attacks is increased.
    Passive Skill
    Not Usable by: BR (Attack Advance)
    
    Power:
    (LV1-5) 101%-105% (LV6-10) 106%-110% (LV11-15) 111%-115% (LV16-20) 116%-120%
    R / EPPR Field
    Code:
    Generate a field in which you gain extra PP 
    for attacking with Elemental Weakness.
    Active Skill
    Not Usable by: BO (Elemental PP Recovery Field)
    
    PP Recovery:
    (LV1-10) +1.0 (LV11-15) +1.2-2.0 (LV16-20) +2.2-3.0
    Effect Duration:
    (LV1-5) 20 seconds (LV6-10) 25-29 seconds (LV11-15) 30 seconds (LV16-20) 35-40 seconds
    Recast Time:
    (LV1-5) 120-112 seconds (LV6-15) 100 seconds (LV16-20) 90-80 seconds
    R/ Boost Slayer
    Code:
    Increase damage to and reduce damage from infected enemies.
    Passive Skill
    Not Usable by: - 
    
    Power:
    (LV1-5) 101% (LV6-10) 102% (LV11-20) 103%
    Damage Reduction:
    (LV1-10) 1%-10% (LV11-20) 11%-20%
    Last edited by Anduril; Mar 16, 2016 at 01:13 PM.

  2. #12

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    Quote Originally Posted by Strobo_Lemon View Post
    You haven't updated your sig yet for your latest guides though?
    I'm basically out of space on the sig. It's a pain trying to fit everything in there.

  3. #13
    In a 2D Relationship
    Join Date
    Nov 2015
    Location
    Moe Moe Intersection
    Posts
    105

    Default

    Quote Originally Posted by TaigaUC View Post
    I'm basically out of space on the sig. It's a pain trying to fit everything in there.
    Maybe you can abbreviate them, like PD, DF, MB/TD 1, 2, 3, FP, SP, SU ...

    Then again, it wouldn't work since the newbies wouldn't understand what the meaning of those abbreviations are.
    Quote Originally Posted by Keilyn View Post
    She goes into the boy's room and finds a shrine of herself there. The boy appears and tells her that her entire family is dead, where he chains her up....commits a rather heinous crime. Proceeds to murder her and leave her for dead...and then the game closes with a graphic representation and sounds of her being buried and seeing herself from the heavens being buried.

  4. #14

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    Yeah. Exactly.

    I'm thinking maybe I should just make a post linking to my guides, and then link to only that post.

  5. #15
    That one kitsune Triple_S's Avatar
    Join Date
    Jul 2006
    Location
    Massachusetts
    Posts
    622

    Default

    Quote Originally Posted by TaigaUC View Post
    Yeah. Exactly.

    I'm thinking maybe I should just make a post linking to my guides, and then link to only that post.
    I was gonna suggest this, actually. A lot of your guides are quite helpful, and I've referenced them (or outright linked then) while helping some friends get into the game. Having an easy way to access all of them that isn't hunting your SIG down would be awesome.

  6. #16

    Default

    On the knuckle chase ring. Will the gap closing affect increase as i lvi it?

  7. #17

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    Quote Originally Posted by starwind75043 View Post
    On the knuckle chase ring. Will the gap closing affect increase as i lvi it?
    Any ring that uses Lambda Grinders to buy does not gain any additional skill benefits, only small boosts to stats.

  8. #18

    Default

    Great info.

    Does L / Katana Gear Guard R burn through gear faster than if you activate gear by a regular counter?

  9. #19

    Default

    Quote Originally Posted by Megidolaon View Post
    Great info.

    Does L / Katana Gear Guard R burn through gear faster than if you activate gear by a regular counter?
    Yes, there is a video that shows the difference on niconico.

    EDIT: Found it: http://www.nicovideo.jp/watch/sm28387211
    Last edited by Anduril; Mar 19, 2016 at 11:18 AM.

  10. #20

    Default

    A burning question I have with the JG PA rings, does it have to be used with their respective weapons to trigger the PA on JG, or can katanas or FI weapons be usable on JG?

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