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Thread: PSO2 Mod Thread

  1. #521

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    Quote Originally Posted by Arredoval View Post
    Checksum file doesn't make the official launcher not replace everything. It just makes the game not crash when using modified files. You'll have to use the tweaker or the .bat method to launch the game.
    Well derp. I know I read about that too, but I dismissed it for a reason I can't even remember.

    EDIT: Even harder derp, it's right in the goddamn OP.
    Last edited by kurokyosuke; May 10, 2016 at 09:24 AM.

  2. #522
    Using the Force Shadowth117's Avatar
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    Quote Originally Posted by WarSarah View Post
    oh my god, I wanna see a video of this
    It's hard to make a video since you can't really see it from your own perspective very well, but I can present this:

    http://imgur.com/a/6gfyl

  3. #523

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    Quote Originally Posted by Arredoval View Post
    Works perfectly! Thanks so much!

    And thank you for the specular layer explanation. I will now remove most of the shiny from the Vocaloid outfits.

    Edit:

    Less Shiny Vocaloid (+Miku tattoo color correction)
    http://www.mediafire.com/download/usgxdiavpyks6aa/

    Spoiler!


    Edit2:
    P-puns?! Okay, you win everything.
    In THEORY could we use this method to remove shiny from the accessories?
    Quote Originally Posted by asboss213 View Post
    Intercast love marriage specialist Baba ji
    Quote Originally Posted by FireswordRus View Post
    I am fap for titles.
    Click here for Matoi Mods!

  4. #524
    Using the Force Shadowth117's Avatar
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    Quote Originally Posted by WarSarah View Post
    In THEORY could we use this method to remove shiny from the accessories?
    Probably. For some reason with how you guys explained it before, I thought that it was something else before. But yeah, if something that uses one doesn't have a black alpha map, it'll use that environment map everywhere when repacked generally. Make sure you have a program that can add those channels properly though. I love paint.net, but it's bad for that.

  5. #525

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    Started messing with the Skyboxes.
    Desert is easily the coolest for the lobby. It fits perfectly.

    i.imgur.com/ng6BKet.jpg
    Stupid post count

  6. #526
    Using the Force Shadowth117's Avatar
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    Someone reminded me I ought to post a compiled build of the NIFL tool: http://www.mediafire.com/download/b0...NIFL_v0.05.zip
    Someone sent this to me since it uses some funny libraries and I've had a lot going on. It unfortunately does not seem to convert from NIFL at this time back to the older format, but it CAN dump the model to .obj which is still very useful.

    Unfortunately, it also means that pets are a little out of the question for now. There's no variants of their models in the older format since they're so new and there appears to be some issue or another with swapping other things over them. I do plan to look into it more when I have some time.

    Quote Originally Posted by Arredoval View Post
    It probably is something else. Tried blacking out the alpha layer on a swapped accessory and it was still just as shiny. Tried blanking out every layer and it was still shiny. Absolutely no change. I could be doing something wrong, though.
    Did you try saving it as a DXT5 when doing that? Not sure if it would help or not, but it might for this.

    Quote Originally Posted by Gaugen View Post
    Started messing with the Skyboxes.
    Desert is easily the coolest for the lobby. It fits perfectly.

    i.imgur.com/ng6BKet.jpg
    Stupid post count
    There's definitely some nice little combinations. You can play with the internals a bit as well if you're careful.

  7. #527
    distorted stays the mind preset's Avatar
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    PSO music for PSO2 areas (you might want to rehost these files)
    Tested for a while and had no crashes or anything.

    Code:
    mother earth of dishonesty		->	Forest
    the kink in the wind and the way	->	Cave
    empty space out of control		->	Mine
    revolution to the origin			->	Ruins
    a longing to ancient times		->	Floating Facility
    tricktrack					->	Extreme Quest
    jungle					->	Skyscape
    abysmal ball				->	Seabed
    nostalgia in solitude			->	Quarry
    entry into the crater			->	Desert
    underworld					->	Sanctuary
    Also, here's a Lavis Dual Blade over the tri dumpling camo.

  8. #528
    Using the Force Shadowth117's Avatar
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    Quote Originally Posted by preset View Post
    PSO music for PSO2 areas (you might want to rehost these files)
    Tested for a while and had no crashes or anything.

    Code:
    mother earth of dishonesty		->	Forest
    the kink in the wind and the way	->	Cave
    empty space out of control		->	Mine
    revolution to the origin			->	Ruins
    a longing to ancient times		->	Floating Facility
    tricktrack					->	Extreme Quest
    jungle					->	Skyscape
    abysmal ball				->	Seabed
    nostalgia in solitude			->	Quarry
    entry into the crater			->	Desert
    underworld					->	Sanctuary
    Also, here's a Lavis Dual Blade over the tri dumpling camo.
    Hmm, well that's cool. I can up that pack next time I'm at my computer. Was it literally just renaming those files or was it more complicated? Either way, getting the names of what music was what would be useful. Also out of curiosity, do the battle tracks activate properly? Would love information on this because it's really not something I've looked a whole bunch at.

  9. #529

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    NIFL is not an encryption format. Remember what I said before (like anyone pays attention to my posts), its to do with how the files are structured. Old models use the same VTBF system as a lot of other files do (CML, etc), ie; a tagging system. This is how you find the various specific sections of data in these files.

    The new format (NIFL) instead uses a pointer table, which is a series of addresses that refer locations inside the file, which is where specific data is at. The pointers are located inside a nof0 tag usually at the end of the file. So instead of a loop of tag -> data -> tag -> data til EoF, it instead goes something like header -> data -> pointer table.
    Last edited by Raujinn; May 13, 2016 at 06:27 AM.

  10. #530

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    Quote Originally Posted by Shadowth117 View Post
    Also out of curiosity, do the battle tracks activate properly?
    they do

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