- Step 1: Locate the hair you want and make sure you have the programs needed.
So you want to make a GV hair? First off, you need to make sure that you have a program that can edit .dds files. The one I use is Paint.net, which there is a link to in the guide which is linked on the first post. Along with that, you need the de-icer and repacker, but if you're doing mods, you should already have those! (Also in the guide on the front post)
After you do that, locate the hair you want to GV. There is a file list
HERE. Clicking the tabs at the bottom will get you a lot of things, but you want the one that says "Hairstyles." For this tutorial, I'll be using シャオヘアー , or Xiao hair.
- Step 2: Unpack the file, and make a folder for the mod.
Now you might be saying "But WarSarah, why such a redundant step?" Because you ALWAYS want a file back up!
I always make a a folder labeled with the mod I'm doing, and then make two folders inside of that labeled "REPACKED" and "BACKUPS". Like so:
Using the list, copy the ice name and search for it in your win32 in the pso2_bin folder. You want to copy the file when it comes up, and paste it into the backups folder before doing anything else. After you do that, feel free to unpack the file, and drop it in the main mod folder for the hair.
- Step 3: Let's color us some GV, baby.
This is where it gets tricky. So once you have the iced file with the textures, you'll want to open in. Inside the folder, it should look something like this (with the proper file designations, of course):
The files we're using today are the
_d and
_m files. Don't touch the other ones. To start off, open up the
_d file. It should look a little something like this:
You'll want to go to the toolbar up top (assuming you're using Paint.net) and click the adjustments tab:
For color editing, you'll want the Hue/Saturation option:
(Certain hairs don't come in color though, so there will be a little P.S indicating what to do with non colored hairs.)
Mess with the sliders until you get the desired color you want for the GV:
Now that we've taken care of the _d file, it's time to save it.
In order to make sure the files work properly, you absolutely must save with settings I tell you. The hair will break otherwise:
So when you go to save, make sure it you save it over .dds file. When saving, you MUST (must) [M U S T] save the files in the DXT5 format for the _d file. Nothing else works:
Once you have that saved, close it, and open up the _m file.
Should get something that looks like this!
After you open it up, you'll want to create a new layer, by hitting the button with a green plus in this box. It should be in the bottom right corner by default
After it's made, go back up to the toolbar and instead of adjustments, hit "Layers", then "Layer Properties"
After that, mess with the properties so they look exactly like this, then hit ok!
After that, while still on Layer 2, you'll want to select a piece of the hair to GV. After you select it, click the the blue button on the vertical toolbar to the left, and click and drag.
You should come out with something like this:
To get a softer gradient, click lower below the image and drag up to make the gradient, well, softer. Do that for the rest of the hair, so you end up with something like this:
Once you get all the hair, save this one as well. You'll have to go through the extra step of making sure you save it as a .dds
THIS PART IS IMPORTANT AGAIN!
When saving the _m file, you NEED to save it with the DXT1 setting or else it WILL NOT WORK!
After you hit okay, it'll ask you if you want to flatten the image. Hit "yes", and then close out of the file.
- Step 4: Repacking and testing your mod
The hard part is over! After you're all done coloring and what not, you'll want to repack the file of course. Drag the file onto the "uncompressed" batch file in the repacker, and remove the .ice extension to make it compatible with PSO2. Stick that in the "REPACKED" folder we made in the mod folder before to make sure you have a saved copy. After that, copy the repacked file, and drop it into your win32. If it all worked...
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