Anyone know what name of Harriet's In file?
left to right: ミラー,セレス,Mirror,カイザー, ミンシン,ユガ
Ship 9 Royal Infinitum's manager
I'm pretty sure this has been asked a lot of times but I think I kinda missed it, are the mod files for replacing music is still working?
test
How to swap Lottie's costume to sexy bikini guide:
Unpack both Lotti and sexy bikini ice.
copy this file name -------- and ----- rename this file with it
pl_bd_3352_d_fu_xx.dds ---> pl_bd_0700_d_fu_xx.dds
pl_bd_3351_m_fu_xx.dds ---> pl_bd_0700_m_fu_xx.dds
pl_bd_3350_n_fu_xx.dds ---> pl_bd_0700_n_fu_xx.dds
pl_bd_3350_s_fu_xx.dds ---> pl_bd_0700_s_fu_xx.dds
pl_bd_3350_x_fu_xx.aqn ---> pl_bd_0700_x_fu_xx.aqn
pl_bd_3350_x_fu_xx.aqp ---> pl_bd_0700_x_fu_xx.aqp
pl_bd_3350_x_fz_xx.fltd ---> there is none, so there wont be any fltd file
4044f53e55daed460ad1b7ecbac5edab ---> 2fad4bdfccafd0598e2216c7fb2f1cb1
repack it with Uncompressed.bat and delete the.ice expansion, paste it into PSO2 win32 folder.
anyway,
Stratos' layered as listed:
Ou: 8f11e32d6ece5d7aab39d9ed29a560e5 / 97b655c573c3be7b1e4b5f3bf7832de5
Ba: 78698a6cc7e547ba9aa9b36f2d4951e4 / 3dbda67ec9ad2c7648418afacf0ce35b
In: 9f4036d4bc7ebaae995bf214e5b948ca / f39d6170d6454356a949fdbcc3b11c7f
idk which one is the NPC's file and which is the character's costume
try them out yourself
Last edited by zegun~kun; Aug 28, 2017 at 09:27 PM.
Greetings. I did quite a lot of mods during the PSO1 era, texture ones (mainly Young Flowen) and others based on models (FOmar's head on top of Flowen's body for example). Sadly, I don't have the faith to start over with PSO2. So I will just ask you a question instead. Is it possible to remove all the textures of a camo (to make it look invisible) during its sheathed state but only a few of them when its unsheathed ? I would like to do so on my *Divine Sword Crosstrease (cc23f6f1ef006fab8cf526759e83f9ad) but since I'm shit at explaining, below is a picture showing what I have in mind :
Spoiler!
Same question for the *Soul Blade Yukihime (e24e6795981742d8c83c2123256e5bff). Thanks for reading.
Last edited by Terrence; Aug 30, 2017 at 08:09 PM.
You could try looking at bio weapons and comparing what they do with those. It should be possible to do what you're saying, but you'll want to play with the models, not the textures. If you need an invisible model as a dummy, you can use the model from this: http://pso2mod.com/inivisble-rifle-o...iper-renshiki/
For quick reference, models are aqps, the nodes that place the models (and give bone names among other things) are aqns, and aqvs are shader animations like the red infection glow or the 13* rainbow effect (not usually compatible with different model types).
Edit: And you should be able to do all that without actually editing the models, just swapping them around maybe.
Understood. Thanks for the information. I PMed you by the way...
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