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Thread: PSO2 Mod Thread

  1. #111

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    Quote Originally Posted by zegun~kun View Post
    basewear color seems to be stuck on red for some reason?
    Spoiler!


    i changed Dressia Oath basewear into that btw

    *ps: thanks a lot madevil. that helped a lot
    Because you swapped it with a costume that has red colour scheme?
    ???
    Spoiler!

  2. #112
    Kuronite of the North Zanverse's Avatar
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    I'm trying to use the DeIcer, and it's crashing after 22 files, even when I've removed the ones that do cause that issue....

    Edit: Nevemrind, resolved.

    Edit Again: Nevermind the above, still crashing.

  3. #113
    Using the Force Shadowth117's Avatar
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    Quote Originally Posted by Zanverse View Post
    I'm trying to use the DeIcer, and it's crashing after 22 files, even when I've removed the ones that do cause that issue....

    Edit: Nevemrind, resolved.

    Edit Again: Nevermind the above, still crashing.
    How many are you trying to do at once when it crashes? Some people have reported it crashing with a large amount of file inputs. I split up my files into 8 sets or so when I last extracted everything to lessen the strain.

    Quote Originally Posted by Madevil View Post
    Red is the specular. Putting pure blue makes it self illuminate like you may want. This is different from glow, but not every shader can.

    Ok~ I've tested with convert red to blue, it tured out some really unexpected funny result!!

    Spoiler!
    Hmm, it seemed to be like what I said originally for a few weapons and scenery textures I'd dealt with. Maybe it can vary depending on what it defines? Either way, that is pretty interesting.
    Last edited by Shadowth117; Apr 3, 2016 at 04:49 PM.

  4. #114
    Kuronite of the North Zanverse's Avatar
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    Quote Originally Posted by Shadowth117 View Post
    How many are you trying to do at once when it crashes? Some people have reported it crashing with a large amount of file inputs. I split up my files into 8 sets or so when I last extracted everything to lessen the strain.
    Er, I tried doing all of them, which was most likely why. What do you do to choose a certain about of files instead of the whole win32 folder?

  5. #115
    Using the Force Shadowth117's Avatar
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    Quote Originally Posted by Zanverse View Post
    Er, I tried doing all of them, which was most likely why. What do you do to choose a certain about of files instead of the whole win32 folder?
    I mean, it's just file selection in the end. The easiest way is probably just making some subfolders in your pso2_bin/data/win32, moving the files there temporarily, and then moving them back after you finish the process.

    edit: On a side note, シュア, a friend of mine, found this in the Falz Arms files:



    ...I really can't say I expected them to name it that outright. It's pretty funny.
    Last edited by Shadowth117; Apr 3, 2016 at 08:22 PM.

  6. #116
    Psychotic Asian Goth Girl [Ayumi]'s Avatar
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    Will there be music mods? Maybe new mods for areas?
    I would like a PSO looking Forest, Caves, Tunnels (Mines), and Ruins with the music.
    For Urban AQ to look/sound like VR Spaceship.

    EDIT: Actually... scratch all of that...
    IF there could be a personal mod, can you make every single mech look like Guld Milla? Is that possible? I would so like that. Well Guld Milla or the Blue Fender ones.
    Last edited by [Ayumi]; Apr 3, 2016 at 08:53 PM.

  7. #117

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    Quote Originally Posted by [Ayumi] View Post
    Will there be music mods? Maybe new mods for areas?
    I would like a PSO looking Forest, Caves, Tunnels (Mines), and Ruins with the music.
    For Urban AQ to look/sound like VR Spaceship.

    EDIT: Actually... scratch all of that...
    IF there could be a personal mod, can you make every single mech look like Guld Milla? Is that possible? I would so like that. Well Guld Milla or the Blue Fender ones.
    Search a camo, search guld milla, rename guld milla using the camo`s name and done
    Spoiler!

  8. #118
    Using the Force Shadowth117's Avatar
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    Quote Originally Posted by [Ayumi] View Post
    Will there be music mods? Maybe new mods for areas?
    I would like a PSO looking Forest, Caves, Tunnels (Mines), and Ruins with the music.
    For Urban AQ to look/sound like VR Spaceship.

    EDIT: Actually... scratch all of that...
    IF there could be a personal mod, can you make every single mech look like Guld Milla? Is that possible? I would so like that. Well Guld Milla or the Blue Fender ones.
    Well, here's Guld Milla over Cougar TMG camo. I won't put it on the main page though only because it's a bit trivial.

    https://www.dropbox.com/s/bfk63ekssf...20Tmg.zip?dl=0

    As for the music mods, I don't know as much about that for right now. PSO2's music system is weird.
    Last edited by Shadowth117; Apr 4, 2016 at 01:56 AM.

  9. #119

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    Quote Originally Posted by zegun~kun View Post
    basewear color seems to be stuck on red for some reason?
    Spoiler!


    i changed Dressia Oath basewear into that btw

    *ps: thanks a lot madevil. that helped a lot
    I've ran into the same situation before. At first I was looking for a set of white base wear and outer wear in player shop, but it sum up approximately 20M mst... so it's a bit silly to spend that money, plus the original looks don't fit together

    So, a better solution kicked in. Just fill the "m" layer texture with all black, this will remove all the color changing area of the costume, and remain the original look in the "d" texture~

  10. #120
    Victim of Dudu & Monica zegun~kun's Avatar
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    Quote Originally Posted by wahahaha View Post
    Because you swapped it with a costume that has red colour scheme?
    ???
    the Dressia Oath i own is a blue one, tho the ones available in the ice files are red only...
    so i guess that's it eh

    Quote Originally Posted by Madevil View Post
    I've ran into the same situation before. At first I was looking for a set of white base wear and outer wear in player shop, but it sum up approximately 20M mst... so it's a bit silly to spend that money, plus the original looks don't fit together

    So, a better solution kicked in. Just fill the "m" layer texture with all black, this will remove all the color changing area of the costume, and remain the original look in the "d" texture~
    changed the m layer file to all black, but it still seems to stay in red
    i also noticed a few centimeters of the feet sunk into the floor?
    Last edited by zegun~kun; Apr 4, 2016 at 05:47 AM.

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