wp_!!_@@_##_$$_%%_r_&
-weapons and camos. In the client, these are handled EXACTLY the same way. Only the server designates them as anything else.
-!! production group. Again, no idea how much this means.
-@@ 01 Sword, 02 Wired Lance, 03 Partizan, 04 Twin Daggers, 05 Double Saber, 06 Knuckles, 07 Gunslash, 08 Rifle, 09 Launcher, 10 TMG, 11 Rod, 12 Talis, 13 Wand, 14 Katana, 15 Bow, 16 Jet Boots, 17 Dual Blades, 18 Tact
-$$ number
-%% version, more for early weapons with alva and vita variants
-& denotes a letter defining which texture type the .dds is. d is for diffuse, the basic coloring. s represents specular, a map defining how shiny a texture is with red colors, if it is self illuminated by blue, and something else with it's alpha channel. n is the normal map and defines how light affects the object in order to add extra detail. p is related to glowing effects I think.
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