I personally also don't like the Ultimate bosses. They feel like their animations are erratic, lacking weight.
It feels like they spasm all over the place or disappear off-camera easily, all whilst filling the screen with rubbish to the point where I can't really see anything.
There's also no real weight or meaning to their appearance. Everyone's farming for Anga or stones, so they just want to get rid of the bosses quickly.
Well, I guess you could say that about most bosses in PSO2.
I just feel like I have fond memories of Ragne posing a threat in City EQ.
I enjoy fighting bosses in Dark Souls. They telegraph attacks, but they have such a large amount of attacks and patterns that you need to learn and master them all.
Most Dark Souls series bosses don't constantly fly/jump fast across the screen or cover the screen with effects so that I can't see anything.
From what I've played of Ultimate (maybe 200 runs in total?), I didn't learn much of the Ultimate boss patterns.
Mostly because I'm busy dealing with trash or the screen is filled with crap and I can't see anything.
There's also the fact that most bosses you face in PSO2 will be when you have 11 people backing you up, making boss fights trivial.
I know how to deal with Diabo or whatever his name is, because of Challenge Quest.
For Bayari and the mammoth, I just lock onto their head area weak point and Symphonic Drive.
That's about it. I personally don't find Diabo fun to fight anyway. Hard to hit. As a melee character, anyway.
I know the Mecha Banthers behave somewhat like Banthers, who have also always been annoying.
Solo XQ has a bunch of those bosses, but it feels like...
If I get hit by them once or twice, I will die. If I don't kill them quickly, more will spawn.
So I try to burn them down as quickly as possible, usually via stunlock.
That's also not very fun. I can't enjoy the actual boss fight that way.
For comparison, bosses in Dark Souls are more about being patient without screwing up. Not rush rush rush rush rush.
They're also varied enough so that it doesn't feel like I'm repeating a pattern for a long, long time.
I dunno. Somehow, most of the PSO2 bosses just aren't as fun.
If I recall correctly, back before they nerfed Snow/Fang Banthers, their hitbox was so big that you could get hit while standing behind them if they leapt forward.
Their leap attack timing was so tight that there was no time to get attacks in, only dodge their leaps repeatedly for extended periods of time.
That was not fun. So I'm not really a fan of bosses like that.
PSO2 doesn't really provide many situations to learn and train to master a boss, either.
If you're soloing and you die to a Free Field final boss, you usually have to restart and run through the whole map again.
If you're playing in a group, group dynamics make bosses trivial.
If you're doing an EQ, there's no time, so you want to get a boss killed quickly.
Etc, etc. It all takes away from the fun of fighting bosses.
Connect With Us