I'm 10000000% fine with this.
I thought the AIS and Yamato weapons looked very meh and uninteresting.
Now their portentials match their looks. Thanks Sega. Think I will do the Yamato EQ once and never touch it again after that... just to see how it is and all.
Seems like some of these new 13*s could have a niche. They look visually interesting.
No complaints, it's much better than new 13*s just being linear upgrades.
I can see the Yamato weapon being niche in TDs.
It would be kind of cool if sega added nerfs and buffs to all 13* weapons, that would actually make them interesting lol
Still no info on the AIS rifle though, anyone know's what's up?
Here's the full list of percents of the AIS weapons pulled from es.
機装の印 Lv.1 - PPの回復効果が減少し クリティカル性能と 与ダメージが5%上昇。
機装の印 Lv.2 - PPの回復効果が減少し クリティカル性能と 与ダメージが7%上昇。
機装の印 Lv.3 - PPの回復効果が減少し クリティカル性能と 与ダメージが10%上昇。
And here's yamato's full percents.
戦果の勲 Lv.1 - エネミー撃破1体毎に 与ダメージが0.2% 上昇する。上限15%。
戦果の勲 Lv.2 - エネミー撃破1体毎に 与ダメージが0.25% 上昇する。上限15%。
戦果の勲 Lv.3 - エネミー撃破1体毎に 与ダメージが1% 上昇する。上限15%。
That's in japanese though, I translated it using google, but it says this: Recovery effect a reduction in the 10% rise the damage given to the critical performance.
Does this mean that it will only give 10% damage on critical hits? if that's the case, this is the worst weapon potential in history
huh, that's rather lazy - you only put the potential for the AIS weps under the sword one, and didn't list the rifle.
And MAN what a let down for the AIS weapons. (you'd think if you were basing weapons off the strongest things in pso2, they'd be better)
Last edited by Kole; May 5, 2016 at 02:54 PM.
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