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  1. #1

    Default Yamato and A.I.S ★13 weapons - Potential List

    http://dengekionline.com/elem/000/00...pso2dps_85.pdf

    打撃力:1591 (ex:インヴェ1591)
    潜在:機装の印/PP回復減少+クリアップ+ダメ(%/%/10%)


    D-A.I.Sブラスター (ランチャー/+35)
    射撃1543 (ex:インヴェ1542)

    幻創艦砲甲 (ナックル/+35)
    打撃:1517 (ex:インヴェ1517)
    潜在:戦果の勲/エネミー撃破1体毎にダメ1%アップ(上限15%)

    三連幻創機銃 (TMG/+35)
    射撃:1472 (ex:インヴェ1472)
    潜在:戦果の勲/エネミー撃破1体毎にダメ1%アップ(上限15%)


    幻創電探
    射撃:法撃力????(NT+35)

    『戦果の勲』Lv3
    エネミー撃破一体ごとに与ダメージが1%上昇する。上限15%

    --------------------------------------------------------------------------

    セイガーシールド (ワイヤー/+35)
    打撃力:1325 (ex:インヴェ1370)
    潜在:勇気の証(7%/9%/11%+時間HP回復)


    セイガージャベリン (パルチ/+35)
    打撃力:1255 (ex:インヴェ1297)
    潜在:勇気の証(7%/9%/11%+時間HP回復)

    セイガーブレード (ダブセ/+35)
    打撃:1080 (ex:インヴェ1113)
    潜在:勇気の証(7%/9%/11%+時間HP回復)


    セイガーアーチャー (弓/+35)
    射撃:1659 (ex:インヴェ1722)
    潜在:勇気の証(7%/9%/11%+時間HP回復)

    --------------------------------------------------------------------------

    マーセナリシュバルツ (ガンスラ/+35)
    打撃:1185 (ex:インヴェ1223)
    潜在:


    S.CNマンティス (DB/+35)
    打撃1485 (ex:インヴェ1538 )
    潜在:殺心必撃(弱点6%+クリ時5%/7%/10%)

    ワルキューレA30 (AR/+35)
    射撃1360 (ex:インヴェ1407)
    潜在:殺心必撃(弱点6%+クリ時5%/7%/10%)

    --------------------------------------------------------------------------


    ソードレボルシオ (ソード/+35)
    打撃力:1543 (ex:インヴェ1591)
    潜在:刹那の決撃(JA%/%/8%)

    ランスレボルシオ (ワイヤー/+35)
    打撃力:1333 (ex:インヴェ1370)
    潜在:刹那の決撃(JA%/%/8%)


    スピアレボルシオ (パルチ/+35)
    打撃:1263 (ex:インヴェ1297)
    潜在:刹那の決撃(JA%/%/8%)


    スラストレボルシオ (Tダガー/+35)
    打撃:1017 (ex:インヴェ1040)
    潜在:刹那の決撃(JA%/%/8%)


    ストームレボルシオ (ダブセ/+35)
    打撃:1088 (ex:インヴェ1113)
    潜在:刹那の決撃(JA%/%/8%)


    スパイクレボルシオ (ナックル/+35)
    打撃:1474 (ex:インヴェ1517)
    潜在:刹那の決撃(JA%/%/8%)


    スラッシュレボルシオ (ガンスラ/+35)
    打撃:1193 (ex:インヴェ1223)
    潜在:刹那の決撃(JA%/%/8%)


    サイカレボルシオ (カタナ/+35)
    打撃:1310 (ex:インヴェ1346)
    潜在:刹那の決撃(JA%/%/8%)


    ブレードレボルシオ (DB/+35)
    打撃:1508 (ex:インヴェ1538 )
    潜在:刹那の決撃(JA%/%/8%)


    ショットレボルシオ (AR/+35)
    射撃1383 (ex:インヴェ1407)
    潜在:正中必壊(射撃弱点ダメ%/%/9%)


    キャノンレボルシオ (ランチャー/+35)
    射撃1498 (ex:インヴェ1542)
    潜在:正中必壊(射撃弱点ダメ%/%/9%)


    バレットレボルシオ (TMG/+35)
    射撃:1429 (ex:インヴェ1472)
    潜在:正中必壊(射撃弱点ダメ%/%/9%)
    Last edited by Manta Oyamada; May 9, 2016 at 11:11 AM.
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  2. #2

    Default

    Sega really enjoys giving critical chance up potentials to non Fi weapons.

  3. #3

    Default

    C-Crit Strike rings!

    Anyways I'm gonna wait on translations of those, google translate is being completely incomprehensible this time.

  4. #4

    Default

    Yamato series: 1% damage up per enemy kill, up to 15%
    The weapon of choice for raid boss, best used with +0 20 element

    AIS series: 10% damage up, crit (chance?) up, pp regain down
    A nerfed version of austre/orbit that can only be obtained in 6 weeks

  5. #5
    Filler-man!! _(:3」 final_attack's Avatar
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    Default

    Revolucio, Seiga, and other Tokyo-based weapons is included in there though.
    Here, grouped. Not sure if Gunslash is in Tokyo-based or not.

    AIS Series
    Spoiler!

    Yamato-Series
    Spoiler!


    Seiga Series
    Spoiler!


    Tokyo-(other than Seiga series?) HFB / S.CN / Walkure
    Spoiler!


    Revolucio Series
    Spoiler!
    Last edited by final_attack; May 4, 2016 at 10:10 AM.
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  6. #6
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by sparab View Post
    AIS series: 10% damage up, crit (chance?) up, pp regain down
    A nerfed version of austre/orbit that can only be obtained in 6 weeks
    All of the collection 13*s have been drops too so far, there's no reason to think these won't either. That said, I do think the fact that all the collections are time limited is kinda lame.

  7. #7
    Exelica of the Blue Sky TheszNuts's Avatar
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    Quote Originally Posted by sparab View Post
    Yamato series: 1% damage up per enemy kill, up to 15%
    The weapon of choice for raid boss, best used with +0 20 element
    How is this for raid boss? This implies a reset count on quest start which means 0% on EQs such as PD.

  8. #8
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by TheszNuts View Post
    How is this for raid boss? This implies a reset count on quest start which means 0% on EQs such as PD.
    I'm pretty sure that post is sarcasm based on the rest of it.

  9. #9

    Default

    Quote Originally Posted by TheszNuts View Post
    How is this for raid boss? This implies a reset count on quest start which means 0% on EQs such as PD.
    But kankore weapons are so badass they musst be good, like my ideal units!

  10. #10

    Default

    brilliant !!!
    fk those new weapon, orbit and aus are 10 times better
    i hope for smt better than this, you dissapoited me SEGAAAAA !

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