I just want the ARKS Immense Sword for looks.
And either way the potential is beyond retarded, it's Sega's desperate attempt to add something new and shiny for its own sake and not cause it makes any kind of sense.
No one in Sega sits down and does some math and then decides with the game's current balance it's necessary that pp refill gets reduced and you need 15 kills for the full damage and crit increase. Rather someone has an idea while on the crapper and thinks making a funky conditional potential will make people play some more cause it requires a lot getting used to and people will want to experiment...if at all, the actually more likely is that his thoughts stopped at the funky part and he didn't even think about whether it makes people play more or not.
That's just being lazy. A 13* at full element is still pretty strong. While it makes a big difference for some weapons, others are almost the same.
Some xie weapons get a tiny 6% pp reduction and a pointless 3% dmg increase from pot3. Even Invade only gets 5-6% damage increase.
And a 10600 13* is still vastly preferable to a crappy 11* or non max ele 13*.
For example, Ares Katana without pot is still 12% stronger than Beurayearl pot 3.
I am still waiting for Guren and especially Shouren. Shouren with tier 6 graphics will be nothing short of glorious.
I just hope it has a good potential.
Or maybe Sega will just turn it into another camo :v
Yeah. As I said before, the gap between decent and really good is far smaller than the gap between crap and decent.
If someone does 20k damage per pa or 25k is not that much of a difference. It only is a real difference if that is 5k per pa.
Also, default affix +10 Ideal units are nice. People don't die like flies with them and that is more important than a bit more damage.
With people like that I can at least finish TD4 even if it's C rank but when people use crap gear all I see is a bunch of corpses around broken towers.
BTW for the whole austere vs Ideal matter we could actually just say both are strong and more or less the same vs bosses, but vs mobs austere has a big advantage. And a very large part of the game is mobbing. Infact ideal is so weak vs mobbing that it has notably less damage than Invade +0.
At least for knuckles.
Connect With Us