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  1. #181
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Maybe the next director will make tanking viable? T-t-tanking in my PSO? Oh noes!

  2. #182

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    Next director will add a class that makes you a Tank. A literal Tank.



    Wouldn't be the first time nor least bit surprising.
    ~

  3. #183

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    They'll just add a Tankor pet or something.

  4. #184

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    Tanker would probably be a mix of Range/Melee if it ever happens.

  5. #185

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    Quote Originally Posted by Lumpen Thingy View Post
    that's a joke right? because if that's the case these weapons are WORTHLESS
    They're not worthless to noobs who have no idea what good gear is.
    And I'm sure SEGA knows that and is trying to milk it for all its worth.

  6. #186
    Keeper of Precepts Hrith's Avatar
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    Quote Originally Posted by Lyrise View Post
    +12% damage dealt [to bosses] and -15% damage taken at latent lv3.
    Thank you for your reply and the upload. It could be a nice one for some weapon types, but I hope the -15% damage taken is not only from bosses.

    I also hope the ATK value is not around that of Ideal weapons because of that potential, though >_>
    Last edited by Hrith; Jun 21, 2016 at 02:34 AM.

  7. #187
    The Lone Gamer of the Apockalypse Zorak000's Avatar
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    Using the text from the Ideal weapon's potential I assembled what I could from the wording of the Aura potential:

    強敵への
    [kanji]ダメージが12%上昇[character]
    [kanji]ダメージが15%上昇[kanji][character].

    vs. the text on swiki for the ideal potential:

    強敵へのダメージが18%上昇する。

    Judging from the first 4 characters being on a separate line in the Aura potential's description, I think both the damage AND damage resistance only applies to bosses


    Stat-wise the +35'd Aura W.Lance has 1350 S-atk before affixes I think, while Ideal W.Lance is 1208

  8. #188

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    Tanking is currently not really viable - I would know, I am tanking.
    Long story short, regardless of your proficiency at playing the game (avoiding attacks, just-guarding, etc) your safest bet for survival is to deal just enough damage to break a boss part and force a stun animation.
    Right now, a HU/FI with Austere maxed (even at +160) cannot do that on Guard Stance. At 3320 SATK, even Over End doesn't necessarily break parts in one full combo. It sometimes does but you can't rely on it.
    That being said, with this potential it would help tankers when they need it the most, so... it's not too bad.
    Actually, it would be nice - if a little bit of a troll move - to have potentials that depend on stances. Or on mags.
    Last edited by Saffran; Jun 21, 2016 at 03:00 PM.
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  9. #189

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    Quote Originally Posted by Saffran View Post
    Tanking is currently not really viable - I would know, I am tanking.
    Long story short, regardless of your proficiency at playing the game (avoiding attacks, just-guarding, etc) your safest bet for survival is to deal just enough damage to break a boss part and force a stun animation.
    Right now, a HU/FI with Austere maxed (even at +160) cannot do that on Guard Stance. At 3320 SATK, even Over End doesn't necessarily break parts in one full combo. It sometimes does but you can't rely on it.
    That being said, with this potential it would help tankers when they need it the most, so... it's not too bad.
    Actually, it would be nice - if a little bit of a troll move - to have potentials that depend on stances. Or on mags.
    b-but FI/HU Tanking is a thing!!

  10. #190

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    Te/Hu is still a thing in case everyone's wondering.

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