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  1. #1

    Default Your thoughts on updated Dark Falz Double + Profound Darkness?

    Title. Now titled A Perennial Apocalypse, what are your thoughts on the bosses?

    Animations are now sped up, both bosses have a few new moves, and ARKS Effect is no longer a factor.

    I like it actually. It's now the hardest boss(es) in the game, and thematically, it fits.

    Edit:

    Video is up!
    Last edited by NephyrisX; Jun 22, 2016 at 07:57 AM.

  2. #2

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    Fucking epic. I like how PD's moves are unpredictable, especially once you get knocked down.

  3. #3
    Legendary One Poyonche's Avatar
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    It is how it should have been since the beginning.

    The HP buff to Double was a nice idea, the fact that it uses its "Anti-MPA" move multiple time, even before "getting weaker" is cool, especially when you broke all of its towers and it does some surprise attack, like, again, the "Anti MPA" move, you expect Double to charge two times as usual but noooope, and i actually appreciated it.

    PD revamp is a success too, way more faster, isn't stun for 15 years with a sign saying "Pown me here".
    And when in humanoid form, it managed to kill me, I was surprised to see that, and I wasn't the only one as ~7/12 people died in this phase.

    Too bad it is still locked to 6 Caligula.
    But overall it is a success, Double finally deserves its title of "The most dangerous Dark Falz" and Profound Darkness is finally a true boss.
    Last edited by Poyonche; Jun 22, 2016 at 06:55 AM.
    Quote Originally Posted by GHNeko View Post
    oh boy cant wait for this class to be op on release and for everyone and their mom to run only this class for a week and failing all the EQs.

  4. #4
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by Poyonche View Post
    It is how it should have been since the beginning.

    The HP buff to Double was a nice idea, the fact that it uses its "Anti-MPA" move multiple time, even before "getting weaker" is cool, especially when you broke all of its towers and it does some surprise attack, like, again, the "Anti MPA" move, you expect Double to charge two times as usual but noooope, and i actually appreciated it.

    PD revamp is a success too, way more faster, isn't stun for 15 years with a sign saying "Pown me here".
    And when in humanoid form, it managed to kill me, I was surprised to see that, and I wasn't the only one as ~7/12 people died in this phase.

    Too bad it is still locked to 6 Caligula.
    But overall it is a success, Double finally deserves its title of "The most dangerous Dark Falz" and Profound Darkness is finally a true boss.
    double's hp was not buffed.

    double was overtuned imo. he moves too much to even hit with talis ragrants very often. i can't imagine playing this as a melee class, even br.

    pd is good, how it should have been. persona didn't attack in my pug run, but that's prob cuz i had barantsion saved for it

  5. #5

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    Quote Originally Posted by milranduil View Post
    double was overtuned imo. ... i can't imagine playing this as a melee class,
    Pretty much a lot of blocking, and dashing. :/

    The fastest (and precise) way to land an attack is to predict where it goes and start attacking from there. The pattern is still the same though, they just buff the moves and the speed, but not the changes between the moves, especially when it is charging. So it's still much predictable, unlike PD that I can barely even see it in the map anymore (or was it no data? I don't remember).

  6. #6

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    Quote Originally Posted by milranduil View Post
    double was overtuned imo. he moves too much to even hit with talis ragrants very often. i can't imagine playing this as a melee class, even br.
    Old Double was irritating enough as melee, new Double is a lot worse.

    Letting it mull over a bit, I think I agree. Double is the overtuned bit, Profound Darkness is fine. In general I'd tone down all the one-shots but it'd be so easy to ruin this fight with the wrong numbers so I'd err on the side of "leave it as it is". Especially given you still can't really fail this quest.

  7. #7

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    I actually like it a lot more now, MPA kept dying too. Lots of things I did not expect too, and the new animation speed also caught me off guard a lot of times.
    I enjoyed it. Look forward to this weeks schedule, packed with PD.
    Kind of pissed that PD will still just drop 6 crystals...
    Last edited by Rainoffire; Jun 22, 2016 at 06:58 AM.

  8. #8

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    Cheap as fuck. My MPA was terrible too, but I had time to launch like 6 or 7 compound techs.

  9. #9

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    I was not expecting Double's special move to go across 6 times and that fast and I just loved how long Double lived this time. Definitely a much more fun fight.

    PD though, holy crap. I was not expecting that speed at all. Definitely wasn't expecting breaking three of its parts and instead of revealing its weak point, it goes into another form that you have to take out in order to reveal the weak point.

    The final form was extremely ruthless too. And my MPA got rekt by Persona. I was caught off guard and loved every minute of it. This better stay as it is and not get nerfed.

  10. #10

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    So far people dies in pub. I like how the claw-grabbing move from PD can instant kill anyone with HP below 1K. It kinda deal 1.1k+. I forgot if I got Deband or not. The speed is also magnificent, I can't detect it from the map as I usually could, nor I see it from where yet. Probably just need adjustment, that's all I can say.

    And I like how the persona's satellite cannon is like the one from XQ. I haven't got into when Persona throws his ultimate move, but somehow it feels like the time to get to that move is shorter now.
    Last edited by SteveCZ; Jun 22, 2016 at 07:00 AM.

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