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  1. #31
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by ZerotakerZX View Post
    I use zanverse exlusevely from Moment Gale and doing topDPS (20-30% MPA damage) every time in a boss battle. So I see ABSOLUTELY no problems on that matter. I think others shouldn't as well.
    i'd love to see your parse during an elder kill.

  2. #32

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    It's a min-max thing if it's about ATK affixes. If that few percent worth of extra damage kills an enemy with only 6 PAs instead of 7 PAs, you cut a few seconds of animation and save 20 - 30 PP for the next move on other task (other enemies). Your game play can change quite drastically because of such situation.

    Say 7 PAs thrown can empty your PP. 6 PAs thrown means you can use the remaining PP to dash to another target, while the one who casts 7 PAs has to walk or turn on PP Convert earlier than the one who only need to cast 6 PAs/techs in the first place. Everything changes since then.

    The other is also you want to kill or destroy parts as fast as you can so the enemy (like Double) can get stunned before getting into another random move that breaks the calculated pattern of the MPA. By this you got to precisely count the minimum ATK of each player, especially the one that has task to perform burst damage.

    Based on the above, I really suggest to not make gears without reasons. Saying "I want of full ATK gear so I can be the strongest ever!" is not enough reason. If 130/13 gear is enough for what you need to do, I see no reason to sacrifice 4 PP each unit just to get 150/9 you don't know what for. If 130/9 is enough for your current tasks, then having HP affix in it won't hurt.

    Remember that the longer the run is (especially boss), the more threat the enemies can give you, the more you will fall into a belief that HP affixes is a must have. Not that I'm saying you shouldn't affix HP (as I've elaborated it in paragraph 4), but I'm sure you get what I mean.
    Last edited by SteveCZ; Jun 29, 2016 at 12:46 AM.

  3. #33

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    Quote Originally Posted by ZerotakerZX View Post
    I use zanverse exlusevely from Moment Gale and doing topDPS (20-30% MPA damage) every time in a boss battle. So I see ABSOLUTELY no problems on that matter. I think others shouldn't as well.
    Not only is that unlikely requiring very specific numbers from all mpa members (high enough to inflate your numbers and low enough to not pass you) while casting zanverse through moment gale shift, it IS ship 2 pugs we're talking about here. If it's one thing overparse taught me in the past two weeks is that most randoms we mpa with aren't very good at doing damage.

    Shigure ship 2. Credit to agarwood for the picture!

  4. #34

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    Quote Originally Posted by SteveCZ View Post
    It's a min-max thing if it's about ATK affixes. If that few percent worth of extra damage kills an enemy with only 6 PAs instead of 7 PAs, you cut a few seconds of animation and save 20 - 30 PP for the next move on other task (other enemies). Your game play can change quite drastically because of such situation.

    Say 7 PAs thrown can empty your PP. 6 PAs thrown means you can use the remaining PP to dash to another target, while the one who casts 7 PAs has to walk or turn on PP Convert earlier than the one who only need to cast 6 PAs/techs in the first place. Everything changes since then.

    The other is also you want to kill or destroy parts as fast as you can so the enemy (like Double) can get stunned before getting into another random move that breaks the calculated pattern of the MPA. By this you got to precisely count the minimum ATK of each player, especially the one that has task to perform burst damage.

    Based on the above, I really suggest to not make gears without reasons. Saying "I want of full ATK gear so I can be the strongest ever!" is not enough reason. If 130/13 gear is enough for what you need to do, I see no reason to sacrifice 4 PP each unit just to get 150/9 you don't know what for. If 130/9 is enough for your current tasks, then having HP affix in it won't hurt.

    Remember that the longer the run is (especially boss), the more threat the enemies can give you, the more you will fall into a belief that HP affixes is a must have. Not that I'm saying you shouldn't affix HP (as I've elaborated it in paragraph 4), but I'm sure you get what I mean.
    then, going 150/9 is bad? i'm just asking it. then what is best in power/pp/hp ratio?

  5. #35

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    Quote Originally Posted by TaigaUC View Post
    Yeah, I keep seeing people with no stamina affixes, and they probably have something like 600-800 HP.
    Those people also usually have no grinding.
    Nah. There's definitely people who have 0 stamina affixes and manage just fine for most things. Personally, I haven't used any HP increasing affixes or unit bonuses at all for a fairly long time and come out at 619 HP as a Fo/Te, and very generally come out perfectly fine in most situations. Most people I know follow a similar setup, with similar experiences.

  6. #36

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    Quote Originally Posted by Maninbluejumpsuit View Post
    Not only is that unlikely requiring very specific numbers from all mpa members (high enough to inflate your numbers and low enough to not pass you) while casting zanverse through moment gale shift, it IS ship 2 pugs we're talking about here. If it's one thing overparse taught me in the past two weeks is that most randoms we mpa with aren't very good at doing damage.
    That just hollow speculations, but I've checked on my own so I know what I'm talking about. Team MPA maybe better a bit, but randoms aren't as bed as elitistic player love to show em. Plus, the game is still piss easy and won't get harder anytime soon, so worrying about that stuff is silly. The only trouble one could have with PUGs is running out of moons too soon, but that's all.
    Quote Originally Posted by milranduil View Post
    i'd love to see your parse during an elder kill.
    Just as I described. Elder is not that special.
    Last edited by ZerotakerZX; Jun 29, 2016 at 01:10 AM.

  7. #37

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    Quote Originally Posted by ZerotakerZX View Post
    That just hollow speculations,
    Pugs having a tendency to suck is not a hollow speculation. It's reality.
    Requiring people to supply just the right amount of damage for what you claim to have done isn't hollow either.

    I'm not saying what you did is impossible. I'm saying it was unlikely, and if it actually did happen, one of those two above things had to be the reason it happened. They're really the only possibilities.

    Also, I'm pretty damn sure you're not beating a good Fo/Te on PD doing what you do ever.

    Quote Originally Posted by ZerotakerZX View Post
    but randoms aren't as bed as elitistic player love to show em.
    They can be. I made numerous posts about them. I made a post the other day about how 3 bravers in the same MPA as me could not do 1/3rd of my damage put together with the very numbers read straight from overparse when I'm the same class as them.

    Results of that is a much longer fight, and way more deaths across the MPA.
    Last edited by Maninbluejumpsuit; Jun 29, 2016 at 01:27 AM.

    Shigure ship 2. Credit to agarwood for the picture!

  8. #38
    エターナルブレイバー milranduil's Avatar
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    Quote Originally Posted by ZerotakerZX View Post
    That just hollow speculations, but I've checked on my own so I know what I'm talking about. Team MPA maybe better a bit, but randoms aren't as bed as elitistic player love to show em. Plus, the game is still piss easy and won't get harder anytime soon, so worrying about that stuff is silly. The only trouble one could have with PUGs is running out of moons too soon, but that's all.


    Just as I described. Elder is not that special.
    you don't even get why i say elder specifically do you?

  9. #39

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    Quote Originally Posted by ZerotakerZX View Post
    Just as I described. Elder is not that special.
    PSOW comment of the day, but my incests line is better.

  10. #40

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    Quote Originally Posted by Youmu Konpaku View Post
    then, going 150/9 is bad? i'm just asking it.
    No it's not bad, lol, nor it's always good in all situation, in terms of balancing whether it is overkill or not. If you read it again, I already told you "not make gears without reasons". I have 150 ATK/9 PP gear, 130/11 gear, 110/13 gear, 200 HP/3 PP gear, 40 ATK/20 PP gear, and other more hybrids that fits to some quests, just to check this out (and then Austere came out. Sigh).

    Say, before class bonus 10% applied and 13* was only Ares, this 150/9 is still quite an edge. Now you got 10% class bonus and Austere, 130/13 is still the same as what you are before (actually stronger), against the exact, same enemy you fight. In return, you got 4 PP per unit by affix, means more PAs to throw in a single period.

    Another example is, say your attack with 150/9 is 15.000 per hit, and per enemy part only needs 60.001 damage to break or kill. You need to perform 5 PAs/techs that gives 75K damage for a 60.001, and say you're out of PP.
    Meanwhile, say 60/20 gives you 12.005 per hit. You also perform exactly 5 PAs that gives 60.025 for a 60.001.
    Compare to 150/9, 60/20 have more PP to spare for more PAs on a weak spot when that part breaks, while 150/9 is busy with throwing normal attacks to fill their PP in such important short time when the weak spot shows up.

    Other example is Lilipa TA SH. I'm sure compare to Episode 2, You can now just wear full PP gear with Rentaunam/Rondakrus and Fo/Te build. More PP means more dashing, the faster you get to your target with your calculated spare of PP to attack it and still not getting out of PP, also enough time for the next PP Convert.

    Quote Originally Posted by Youmu Konpaku View Post
    then what is best in power/pp/hp ratio?
    Answering your expectation in power/hp/pp ratio, as my previous post and examples, I can't tell you the best ratio. If you have tons of money and able to make 170 ATK/15 PP/50 HP or whatever, of course that's a good way to go. It's all down to your budget and affix slots available.

    But I can just tell you how I think when making gears. I'd personally rather go for ATK/PP first. If that is more than enough or no more slots/combination to fill them, I can fill HP affix in it. So it goes last. My reason is, so far, the enemies don't really give me enough reasons to calculate how many PAs I can throw while I'm tanking compare to how many PAs thrown while I'm dodging, yet. So far, the dodging part still doesn't annoy me to the point I can't throw PAs as much as when I tank, so I still have no reason to balance HP equally to ATK and PP. That's my reason, but other people's reasons can also be different and the order of making it will be different too.

    Maybe one day it can go the other way around for me, who knows.
    Last edited by SteveCZ; Jun 29, 2016 at 01:48 AM.

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