Well, like I've said before, there are only so many good players out there. Even if people started forming multis, there will always be people left out.
I assume you need at least 10 people to do multis somewhat efficiently. Everyone lives in different places, plays at different times.
I have enough JP people on my friends list for multis, but they play with other people too.
Since episode 4, it's been much rarer to end up on the same block as friends. And there never are enough of us to make a full multi and meet up on a separate block.
Even when a few friends and I decide to play together, it is difficult to get into the same block. Sometimes, people get disconnected, and the blocks are all full.
Teams also have their own drama and problems. When you look for new people, you've no idea if they are nice people or good players until you play with them.
People also change. One person creating drama can alienate an entire team. I'd imagine that's why a lot of teams break up easily. People don't want to deal with that shit.
I'd imagine that when you start scheduling stuff and asking people to get up to scratch, there's a high probability of running into drama.
If you made a team with a minimum of 12 players, there is no guarantee that all of them would want to do any specific thing.
You'd need to get a ton of extras. Which would also mean that when people do want to do the same thing together, some people would always be left out.
It's essentially a choice between having not enough, or having too many. Very difficult to get exactly 12.
Also, like I've said before, it'd be nice if it was easier to form incomplete groups above a 4 player party and join random multis that way.
If you have anything between 5 and 11 people, you can't easily fill the remaining space with randoms because of timing, blocks, etc.
In the organized runs I initially did, a bunch of people came from somewhat large JP teams with maybe ~20 members.
But they often did not have enough people to fill a multi. That's why a bunch of us were pulled together. Clearly, teams are not a definite solution.
If you got a team with good players and are able to often easily match times and get into EQs together, you are very, very lucky.
I ignore most EQs nowadays. Sometimes I randomly decide to try an EQ for fun, just before it happens.
I'm sick of having to log in an hour or two beforehand just to get into a decent block and ensure I don't end up in an empty block.
I don't think forming a team is viable for me. I just want to pop in and play for a short time, and pop out. And I'm sure plenty of people are the same.
And no, I do not want to buy premium just so I can get into premium space once a day or two.
I'm also aware that even people with premium can't get into the blocks they want because the premium space fills up.
tl;dr - Depending on everyone's circumstances, it is not as easy to gather and organize a team as you make it sound. I can't even consistently gather a few people.
If it was that easy to create a team just to be able to pop in and out for decent quality EQs, I'm sure everyone would be doing it.
Note that this wouldn't be a problem if the game was designed around a max of 4 players instead of 12.
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