PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
"If you want a bridge between past, present, and future, search for the void and awaken it!"
It really depends, if the content doesn't change but actually tries to kill you like Traces of Darkness does, that's still ok.
Between current gear levels, ridiculous PA buffs and enemy nerfs though, they'd need to spawn something like Falz Angel + Anga + 2 mecha banthers, all titled just to be remotely challenging.
...and now you know why I don't take this game seriously at all, especially since my pre-pubescent niece and her best friend have already trashed this game together and apart on their Fo/Te. Lately I've been playing a lot more adult games... the type that actually require a trusting partner and a will to experiment. ^_^
PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
"If you want a bridge between past, present, and future, search for the void and awaken it!"
I mean, you DID give them the most busted class combo in the game.
Also, why are we typecasting PSO2 as not-adult because the game is improperly balanced? Do all "adult" games require teamwork and actual thought? I'm sorry, but I can't agree with the notion of applying labels to games based on its design flaws and difficulty.
inb4 2 page essay. No offense.
Last edited by Altiea; Jul 22, 2016 at 05:05 AM.
ID: MPBLPure (Ship 2er)
Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]
Keylin > Oooh I got you. Good for you.
The 20 brown bear DO would like to have a word with you. I am never doing that shit again.
Aside from the 'wheee' feeling you get the first time, It's just a paper-thin gimmick that does nothing to alter what the quest boils down to: kill mobs.
All that has changed are spawns being a mile away from each other, and increasing the time it takes to kill X enemies despite the speed pads due to distance. It is a thin layer of 'variety' that amounts to damn near nothing in practice. It does not revolutionize anything about this game. Vegas looks like a better attempt at doing that.
It's because your opinion on tokyo is contradictory.
You say tokyo doesn't make you run around aimlessly, yet you often have to run halfway across the map to get a spawn, where you could take 10 steps to get another spawn anywhere else, and you want spawn points to be even farther apart in beach wars? Seriously?! It's an EQ! No one wants to waste time on just empty, meaningless traveling back and forth, and you want to make it worse?
It should be easy for you to actually bring up something of substance that makes tokyo good if you like it so much (aside from music), so why haven't you done so yet?
Last edited by Maninbluejumpsuit; Jul 22, 2016 at 05:50 AM.
Shigure ship 2. Credit to agarwood for the picture!
I miss the day when free field MPA still a thing and almost everyone knew how to run in group.
I grant you the Brown Bears CO. Worst mob killing CO unless there's Yamato EQ around corner.
Ok, I am terrible at this debating thing, but here goes.
Tokyo Exploration is clearly an experiment to vary up the gameplay and is likely a prototype for the Vegas Exploration where they are taking the concept of "here's a spawn location, get here ASAP everyone!" and upping the ante.
From my experience, the old Explorations are better as solo experiences; you just run through the stages hoping to find the entrance to the next stage. It doesn't matter if there's anyone else playing. since they aren't going to be involved in the last stage anyway unless they are in your party.
For Tokyo, I think one of the biggest reasons why it sticks to me is because it's one of the very few times outside of an EQ where people gather in one location. The entire system encourages/enforces that by having only one spawn location at any one time. I personally enjoy seeing everyone fighting in a single screen like how EQs are where they are all working towards an objective. Of course, conversely, having 1000 points and only one spawn location makes it worse when playing solo, but since I always play Tokyo Exploration when dailies are involved, I usually end up in a populated server and rarely play solo.
In summary, old Explorations are better as a solo experience, while the Tokyo, and probably Vegas by extension, are better as a group experience. Since, let's face it, most of us don't ever do Explorations unless dailies are involved, I just find Tokyo to be one of the more compelling ones since you can actually see other players playing alongside you.
As for Beach Wars, eh, maybe because in my experience the spawns keep occurring at two locations for most of the time I play it, which annoys me a little when you got many possible locations on that map.
You know, I am actually glad you questioned me on this. Maybe SEGA is trying to make more Explorations "EQ-lite" to enhance the social(?) aspect of it? Who knows.
Last edited by NephyrisX; Jul 22, 2016 at 06:46 AM.
You don't need a trusting partner to play porn games. Rather, a "thrusting" partner if that's the case :VLately I've been playing a lot more adult games... the type that actually require a trusting partner and a will to experiment. ^_^
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