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  1. #11
    Serpent of Flame Keilyn's Avatar
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    Yeah Lina.
    However, I can't simply throw a statement without at least throwing some theory behind it...
    Wouldn't be my style you know.
    PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
    "If you want a bridge between past, present, and future, search for the void and awaken it!"

  2. #12

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    Titan DB has 1522 base at +35 btw. 60 less than Austere.

  3. #13
    Phantom Flame Pyrei's Avatar
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    huh did I do this math right..? I changed the 100 that was b in that equation to 60 and now my calculator says 2000 satk is the cut off on whether austere is stronger or titan is stronger

    edit: wait that's backwords :V I meant 2300 3 am math is fun
    Last edited by Pyrei; Aug 24, 2016 at 02:28 AM.

  4. #14
    Serpent of Flame Keilyn's Avatar
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    Quote Originally Posted by Pyrei View Post
    huh did I do this math right..? I changed the 100 that was b in that equation to 60 and now my calculator says 2000 satk is the cut off on whether austere is stronger or titan is stronger

    edit: wait that's backwords :V I meant 2300 3 am math is fun
    Ah you want 60.

    Austere = 1.12x + 60
    Titan = 1.15x

    1.12x + 60 = 1.15x
    60 = .03x

    60/0.03 = x
    2000 = x

    Now plug it into the equation...

    Austere = 1.12 (2000) + 60 = 2240 + 60 = 2300
    Titan = 1.15(2000) = 2300

    If your attack power is greater than 2300, then Titan is better due to raw percentage, otherwise Austere is better. This would hold true if b = 60.

    Great Job Pyrei ^_^


    Edit: Wanted to remind people that in order to fully take advantage of "Damage vs All", the weapon itself must be balanced out to have PAs for all situations, otherwise the weapon design itself would be a weakness to take advantage of such a thing. For example, I use Twin Daggers for Bossing, so if such a dagger existed with the "Damage vs All" potential, I wouldn't be able to make much use of it, since for me I use them for Bossing.

    Some weapons are great for bossing, while lousy for mobbing
    Some weapons are good for mobbing, but lousy for bossing.
    Few weapons are balanced for the two. These weapons are the ones to best take advantage of "Damage vs All" Potentials
    Last edited by Keilyn; Aug 24, 2016 at 02:40 AM.
    PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
    "If you want a bridge between past, present, and future, search for the void and awaken it!"

  5. #15
    Phantom Flame Pyrei's Avatar
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    hmm 2300 is pretty low tho, I mean a lot of ppl are near, at or above 4000 satk while siting in the lobby though these days but I guess its fine, not too many ppl have austere knuckles/partisan/db so its a good alternative to those

  6. #16

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    The math is wrong though. You forget weapon element and enemy def calculation and more importantly it's (x + (attack gap with ele included)) * (modifier of aus) = x * modifier of titan

  7. #17
    Serpent of Flame Keilyn's Avatar
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    There is a neat thing to this equation....

    You said people are at 4000 Attack Power. Now we can break Equilibrium and apply 4000 S-ATK for X.

    So now we end up having

    Austere = 1.12 (4000) + 60 = 4540
    Titan = 1.15 (4000) = 4600

    4600/4540 = 1.013
    In short, +1.3% increase.

    Even facts and logic must be made clear.
    Originally the comparison between the two weapons was rather small... 15 - 12 = 3%, however, with this 3% difference comes also a Raw Power offset that actually makes the weapon fall a lot closer to titan. The other way of seeing this as a problem is simply the scaling factor.

    if b = 0, the difference would be 3%, but b != (does not) 0, nor should it or there would be no real reason for comparison....as it would be two of the same weapon but with different potentials. If we wanted to see the max-gain for this, we have several options. Some of them require long proofs, which I could demonstrate in this forum, but I don't want the community to slam me again thinking I was some illiterate fool, so I will dispense with the TL;TR post and simply write below...

    Its a Limit ^_^ (yes, like in Calculus... but problems to find limits from real world problems aren't covered rigorously until Calculus V - Real Analysis because one really needs to know Differential Equations to get out of jams...)

    The limit as X approaches infinity is 2.6%

    Which means for an increase of 2.6% at most (when the difference of course is just 60 points) also means accepting sustaining 15% more damage from every attack that hits your character regardless its source. The choice is really up to the player.
    PSO-2 Info: Ship: 2; ID: セツナヤキ; MCN: ケイリン
    "If you want a bridge between past, present, and future, search for the void and awaken it!"

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  10. #20

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    Anyone figure out how to get lyrics playing during the free mission?

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