So bumped covered a VERY small fraction of this, so I did some digging myself it comes from a broadcast Sega had
Usually props are used with Motion Capturing, and it's challenging.
They may adjust crafting costs in the future.
Sega says not to expect another collaboration as big as FF at least for a while, it was VERY difficult for them to do, and way too much work while churning out content bi-weekly.
The reason a "Pillar of Light" was added for Riding Quests is because it use to only display where the icon was when the Rideroid was low enough.
Sega is waiting to see where VR goes before implementing it into PSO2.
This one is old bumped covered it, but yes Sega is considering on making XH blocks with required locks. What Bumped DIDNT cover is the reasoning. Sega wants to make harder content that surpasses XH and believe this lock as a "Test" for players.
When Sega was asked if Kobayashi is the real Profound Darkness, was met with a laugh and that Kobayashi is a goodwill ambassador.
They are thinking of adding color options for tacts.
They received some complaints about not being able to choose what hand to hold your weapon is. They will look into left hand / right hand switching if there's a high enough demand.
They have no idea what an alternative mascot to Rappies would be for EP 4.
Sega is reviewing what Emergency Quests to no longer make "Scheduled Only"
Sega is not planning to strengthen Luther, or Elder.
NO THEY WILL NOT MAKE BATH TOWELS SEE THROUGH STOP ASKING THEM
The story cutscene weapons are the same because of the amount of time it would take to animate different weapons for the story mode.
They know there's a demand for a command to make everyone look at your character. (Like how /ce makes your character look at the camera) but they believe it will cause issues and trouble for people that don't want to.
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