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  1. #1

    Default Ultimate Amaduscia Info & Discussion Thread

    Short tidbits until I update the thread with more info (i.e. Gix pot, boss drop pots etc)
    -75/75 Main/Sub class REQUIRED to run this
    -Enemies are weak to Lightning
    -Collection Sheets added for UQ and expire: 1/10/17 (Jan 10th, 2017)
    -UQ will have the 30's gate before starting
    -12* Units ARE Affixable (don't know where it came from that they wouldn't be) along with affixable rings (Max Lv them first on some)

    -Quest is is pretty much a long hallway of random rooms, clear out mobs and get to the bosses, speedness of the runs varies on your mpa of course but average time seems to be about 7-10mins long. You can destroy the turrets AFTER they open if need be (they can be annoying but attacking them closed has a damage reduction.

    -End boss will either be Anga or Gruezoras Drago (UQ Quartz) or Drago Deadlion (as you know, it's random)

    -Currently Block 20 (ironic) and up seem to be the blocks for UQ but as the quest dies down, please try to use the Ultimate Blocks (as of right now Ultimate dedicated block is 34, subject to change via Sega) in the future for ease of running the quest, Ship 02 for whatever seems to be one of the only ones who never gather in the appropriate blocks to run quests (like Rideroid) and it makes it very difficult for others who want to run the content. Course they can also be used to EQ's like Profound Darkness if you desire


    Gix Series
    -A lot of them share a common trait from the Gunner Class skill "High Time", the damage builds up "over time" and will reset via certain conditions. They do not reset to 0% rather akin to Are's Pot. The weapons damage will reset if you switch to another weapon like Orbit.

    When Pot is reset it is reduced to "6%" damage, after reaching each weapons respective time requirements the 20% damage fully kicks in.
    S atk weps: 70s
    R atk weps: 50s
    T atk weps: 60s

    Damage bonus resets to base if a mate item is used. This includes through Automate skills:
    Sword
    Wired Lance
    Partizan
    Twin Daggers
    Double Saber
    Knuckles
    Katana

    Damage bonus resets to base if you take any damage.:
    Gunslash
    Dual Blades
    Assault Rifle
    Launcher
    Twin Machinegun
    Bullet Bow
    Wand
    Jetboots


    Damage bonus resets to base if you use any evade actions:

    Rod
    Talis

    Boss themed weapons all have the same Pot's:
    6% damage increase, 20% damage and knockback reduction (clarification needed)

    Wired Lances
    Knuckles
    Jetboots
    Wand
    Last edited by ArcaneTechs; Nov 9, 2016 at 08:42 PM.

  2. #2

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    Feels like months ago that this was just a mere rumor down to where it never goes to the surface. Gonna enjoy this much.

  3. #3

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    I hope they add number of pro™ blocks® along with UQ update.

  4. #4

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    Quote Originally Posted by wefwq View Post
    I hope they add number of pro™ blocks® along with UQ update.
    I'd rather they reduce the number of blocks in general and increase the amount of people that can fit in a block. </wishful thinking>

  5. #5

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    Quote Originally Posted by doomdragon83 View Post
    I'd rather they reduce the number of blocks in general and increase the amount of people that can fit in a block. </wishful thinking>
    They'll need bigger pedestal fan for server room, they won't want that.

  6. #6

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    Quote Originally Posted by wefwq View Post
    They'll need bigger pedestal fan for server room, they won't want that.
    its okay , jut few more hamsters

  7. #7
    The Lone Gamer of the Apockalypse Zorak000's Avatar
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    Quote Originally Posted by doomdragon83 View Post
    I'd rather they reduce the number of blocks in general and increase the amount of people that can fit in a block. </wishful thinking>
    I'd rather they split lobbies and quests into separate servers so that it would make it easier to find an mpa; but that would require a massive overhaul of the entire system I would think

    as in, the lobby you are in has no bearing on what MPAs you have access to when you start a quest at the counter; though this would fly in the face of the expert blocks I guess. the plus side would be they could implement departing for a quest from the team room

  8. #8
    Rappy Hunter
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    Quote Originally Posted by Zorak000 View Post
    I'd rather they split lobbies and quests into separate servers so that it would make it easier to find an mpa; but that would require a massive overhaul of the entire system I would think

    as in, the lobby you are in has no bearing on what MPAs you have access to when you start a quest at the counter; though this would fly in the face of the expert blocks I guess. the plus side would be they could implement departing for a quest from the team room
    That would certainly extend the life of some of the now dead content in the game. I'd take it a step further and make it to where even the ship you're on doesn't matter. Go to the quest counter > select *quest* > expert/normal > difficulty level > join.

    The pool of players would be from all ships + all blocks so you'd have an easy time getting 12/12 in whatever you're trying to do or 4/4 in AQs. Then you could still password mpas for team runs or select solo if you want to do something by yourself.

  9. #9

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    Good idea to start an Ult Amduscia thread earlier.

    I'm mostly excited for the new bosses and mobs. I've always appreciated the effort put into previous Ult Maps in making the enemies different in both design and animation without ever seeming like half-assed reskins.

    EDIT: You may need to edit the title. Its spelled "Amduscia" not "Amaduscia".
    Last edited by loafhero; Oct 18, 2016 at 02:47 AM.

  10. #10
    Rappy Hunter
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    Quote Originally Posted by Kril View Post
    -Enemies are weak to Lighting
    I'll remember to bring a flashlight.

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