Originally Posted by
KakuRoze
I was just asking for advice. I am maining a class that is very difficult to use against fast bosses. And I'm playing with varying ping 400-4000 ms ping, normally in this game, this has not been an issue, and while the damage counter was still working, I know I performed fairly well in team plays, 1-4th place dps wise, 2M to 6M damage, in most emg missions. So I dont think I was just leeching, I have also put around $1000 into my account. That being said, all the bosses in the XQ in question is those that I have particular problems with. The shield boss in stage 2 is fairly hard in long range mode cause of its god damn stun shield. The Ex-dragon does a lot of fast, wide area attacks, that is a pain to deal with with launchers, cause of their stationary attack pattern, and Mugatsu is severely hard, to me, cause of its auto aim and mid-attack direction changes.
Righanda is possible, but still hard. Also, most Launcher and rifle attacks is AOE or semi-AOE, which means that its very hard to hit single targets.
The new XQ clearly favors certain classes like crazy, with its resistances and weaknesses.
I am trying my best to learn Katana just to take this shit, but if it proves too hard, I'll just drop PSO2 after about 2 years of active premium.
It feels like a dejavu of my time in Blade and Soul. One of the latter bosses, mandatory for progression, was immensely hard on certain classes, and a walk in the park for others. I'm just not really fond of that type of game design... I play PSO2 because I like the game, and because the game was NOT really forcing you to have a team nor even a party. But I guess that has changed to the worse...
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