rw0 looks like it costs 5 pp so may as well get it anyway
my only concern with ragequitting penalty is mother drops are tied to your rideroid not getting blasted by resident evil lasers 3 seconds before defeat
rw0 looks like it costs 5 pp so may as well get it anyway
my only concern with ragequitting penalty is mother drops are tied to your rideroid not getting blasted by resident evil lasers 3 seconds before defeat
100% certified quality post
the pso-world forums are a pvp-enabled zone
Bringing back Necky in the same update you lock people in with whatever room they've joined just seems like an extra kick in the nuts.
Not fond the +1 grind unlocks being locked behind the pvp content. Now I'll actually have to play that shit.
You need to die like 11 times for it to start affecting your rank or something. People were getting low ranks when it first came out because they weren't beating mother in the first phase, not because they died 2 or 3 times.
Pretty sure they're going to be tradable.
So, since pvp actually offers viable rewards, that means we can expect farming premade MPAs where the teams take turns losing quickly to grind pvp points as fast and efficiently as possible, right?
Inb4 Sega throws a tantrum and writes a message saying "wait, you're not supposed to do that!" (with bans swift to follow) or implements a quickly put together, slapdash solution to the problem. If only anyone saw it coming...
Last edited by TehCubey; Feb 18, 2017 at 06:10 PM.
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