Originally Posted by
IceBurner
Sadly Xpadder does not simulate virtual buttons. I had Joy2Key setup to make up for SEGA's incompletely copying the 3-button control scheme from PSO1, resulting in 1 less free button than the original game (can't do anything without some glaring flaw, can they....)
In PSO1, The "shift palette" button changed all four face buttons: 3 main palette actions AND the 4th, non-customizeable face button. So you had 8 total inputs using 5 buttons:
3 user-defined actions on A, B, and X
3 more user-defined actions on R+A, R+B, and R+X
"Access" (push buttons, talk to someone, etc.) on Y
"Shortcut menu" (the 1-button equivalent to PSO2's palette system) on R+Y
PSO2 does not shift the last face button, which leaves the controller short an input compared to PSO1's control scheme, while simultaneously having far more functions to assign.
What I used to do with JoyToKey was have my 4th face button (Cross) assigned to the key for Evade, while the combination of R1 + Cross was assigned to a virtual gamepad button which pushed the key for Access, so I could pick up items. This let me have the following scheme:
L1: Camera center/lock
L2: "Open Subpalette"
L3: Not assigned, too easy to press accidentally in the middle of combat, while it's not comfortable enough to press repeatedly on purpose.
R1: Shift palette
R2: Jump
R3: TPS view
Up/Down: Cycle Main Palette
Left/Right: Cycle Sub Palette
Select: Select Menu
Start: Main Menu
PS Button: Unassignable, c'mon SCP drivers :/
Square: Action 1
Triangle Action 2
Circle: Action 3
Cross:: Evade
R1+ Square: Action 4
R1+ Triangle Action 5
R1+ Circle: Action 6
R1+ Cross:: Access
While I could move Access to Select, it's too far a reach for my thumb to be comfortable with the amount of items you have to pick up quickly in this game. Having both it and evade, plus all the palette actions, all on the face buttons was ideal for not putting too much stress on my hands.
What I'm trying to work out is whether or not Xpadder can achieve the same result without use of a virtual button. If it can make Cross submit the "X" keypress, R1 submit "Shift Palette", but R1+Cross submit the "E" keypress, then I could actually use a controller comfortably for all classes again.
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