soon pvp will get it
afk is in bad player category. you may banned if you got many reported.
Mother EQ 27 min, 12/12 was about to leave few times, but i endured, SEGA you cant banhammer tough guys like me lol.
If Mother is taking you 27 minutes, you're doing something wrong, not the rest of the people.
I did a duo with a friend last Mother, and even though we kept dying 'coz we're noobs and we lost so much damage (Chain Trigger Bug, the finish sometimes just dies instead of lasting like it should), it only took us like 35 minutes or something. My 4/12 groups usually finish in about 15~20 minutes as well, so don't be so quick to jump on everyone else being the problem.
I'm not pro or anything, but people need to realise that if bad runs are really common, there can only be one reason.
Mb it's you're quick jump ? well i am not a pro, but at last can S rank solo PD no problem.
P.S. here is link, in order to not be unfounded https://youtu.be/kosxm0em1vg
Last edited by LancerFate; Mar 17, 2017 at 03:32 PM.
I don't think this is right. Mother stuns for about roughly 10 seconds no matter what, but if you bring her HP down to 90%, 70% or 40%, she will get straight back up as those are the phase changes (also 10% HP for second cubes), which is why it seems like more players is less stun time.
The Rideroid phase is the same, she has 2 phases and will get straight back up from stun when you hit that HP threshold (I don't know what it is though, probably 50%).
Nah, I just compared a 3 man run I did with a 12 man run. On a down after the 3rd arm phase (where they use combo attacks) she stayed down for ~25 seconds in the 3 man, while she stayed down for about ~15 seconds in the 12 man. Both of those where failures to change phases.
Here's a video comparison:
Last edited by Saagonsa; Mar 17, 2017 at 05:45 PM.
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