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    Default Datamining 3/8th THread (To keep things in check, new potentials ect)

    Potential 1

    バーン状態の敵への与ダメージ20%上昇。バーン発生率上昇。
    バーン状態の敵への与ダメージ23%上昇。バーン発生率上昇。
    バーン状態の敵への 与ダメージ27%上昇。バーン発生率上昇。

    Increase Damage to burned enemies by x%. Increase chance of burn


    Pot 2
    弱点へのダメージが10%クリティカル率が 50%上昇する。
    弱点へのダメージが13%クリティカル率が60%上昇する
    弱点へのダメージが16%クリティカル率が70%上昇する。
    Damage to wea point increased by x percent critical rate increase by x percent





    (Translations thanks to Zorak000's friend)
    昇し被ダメージが減少する。特殊能力数に応じて威力、PP回復効果が上昇する。

    Damage Reduction, Boosted Damage and PP Regen based on the number of special abilities

    ダメージ量、被ダメージ量発動時PP消費量に応じて能力が強化される。

    "Boost the effect of abilities that deal or reduce damage based on the amount of PP that PP-cost abilities use."


    Music:
    https://www.youtube.com/watch?v=aYSi...ature=youtu.be PVP 1
    https://www.youtube.com/watch?v=FZoJg8l4_ZE - Franka's Cafe Spring
    https://www.youtube.com/watch?v=phk8hBQEfLc - PVP 2
    https://www.youtube.com/watch?v=Pyob...ature=youtu.be - PVP Battle
    Last edited by Gestriden; Mar 7, 2017 at 10:50 PM.

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