But... But why? I liked the fight just the way it is.
ID: MPBLPure (Ship 2er)
Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]
goddamn casuils.... heaven forbid we have some form of difficulty.. seems like the pd buff was a fluke but not even that was actually hard but it was an improvement over the original quest (minus double cause everyone hates double)
They can just increase the 5 minutes to 7-10 minutes but they decided to make the boss weaker instead. But I'm fine with it cause the boss is so damn boring. Agreed with Selphea that it needs tighter animation. I mean even DF Loser still has it far better than anything else.
With the coming buffed raid boss (Yamato) on June, it seems more like a new trend that's gonna happen on future raid bosses, more than just a fluke, so it may will be : 1st year get a base/easy version of a raid boss, then after 1 year get a boosted version of it. So we're probably gonna say "this is how it should have been" yeah, but SEGA is never gonna do the right version on an EQ release and more wait some months have passed before putting a version that would please the more serious players. The game has to last 10 years so whatever it takes, they'll go for it, even dispatching a content in 2 versions xD
Also, uploading some PSO2 musics on Youtube when i got enough time to do it, i might have what you're looking for : https://www.youtube.com/channel/UCHr...C9cNXO0AjuItAA
So much salt from such a miniscule community compared to the JP side... I wonder what they think about the nerf. Maybe there was a large enough amount of fail rates amongst JP players that made SEGA want to nerf Deus Esca.
but he wasnt hard to begin with.. nerf not needed especially on damage since his damage was both fine and telegraphed
Mmmm, maybe not in terms of JP vs EN players but more in terms of Expert blocks VS lower tier blocks (XH, SH, VH........), the quest isn't XH only, and the only barrier on XH there is is a 75/75 lvl requirement and you can still be stuck out of expert blocks because you either don't have a NT 13* at +35 (couldn't do enough CF in time) or didn't bother to do the solo XQ title required (also, is it said in game you need that title when you try to access Expert blocks while not having the title?). So yeah from an "expert block player" pov this nerf doesn't make any sense, but it definitly makes sense if the other part of XH players (the non-expert ones) and lower tier mpas (SH, VH....) can't really clear it. If expert blocks weren't implemented, i'm pretty sure there wouldn't have been a nerf since with so many ppl in expert blocks atm, there would have been more ppl with proper strenght to defeat 75M HP Deus to carry the les geared players xD
Last edited by Cyber Meteor; Apr 26, 2017 at 11:26 AM.
Also, uploading some PSO2 musics on Youtube when i got enough time to do it, i might have what you're looking for : https://www.youtube.com/channel/UCHr...C9cNXO0AjuItAA
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