The damage fall-off between a good FI or GU and abad one is much greater than that between a good HR and a bad one. Especially with FI, because a bad FI is either afraid to use Limit Break or is dead when they do!
Even the worst HR can evaporate a boss with Hero Time Finish.
EDIT: I'll grant that the biggest thing Hero has over other classes is still mobility, even all the mobility buffs were handed out. I was leveling Hunter tonight and was kind of shocked at how much stronger it is than I remember it being - I was still killing slower than a Hero, but mostly that was due to less on-target time.
But the real point of what I was trying to say is that I'm having a much harder time learning how to do the best DPS (as opposed to the decent DPS I could do with my eyes closed as Hero) is because I'm trying to learn the class in an environment where I can trivially vaporize the vast majority of what I fight, and the few things I can't so dangerous it's hard to really learn while fighting them (Example: Fighting Dio Hunar and Gal Gryphon at the same time tonight while soloing Darkness from the Chaos).
Admittedly, this is partly a solo problem - those more dangerous things would be easier to learn on if I wasn't having to deal with all the aggro myself - but I think the majority of players play solo a lot. And I think this is where a lot of bad HR come from. I recognize the problem for what it is because I am the kind of player that is always trying to get better and learn things... but I doubt your average up-and-coming Hero player has any clue that there is anything wrong with the tactics that got them to level 70+ to begin with.
I do think someone trying to learn FI or GU now would have something of the same problem, actually.
Connect With Us