They're obviously not going to advertise the class as being weak. So all we have to go off of is Sega's questionable history when it comes to balancing.
They're obviously not going to advertise the class as being weak. So all we have to go off of is Sega's questionable history when it comes to balancing.
Translation help again? The picture on the right, especially the last point
Does it says R/AttackAdvanceRing can't be used? ;w; I was hoping I can use AttackAdvance for Tmg's normal attack (InfinityFire-Hero-Style) ......
And if it's indeed can't be used, what is the other things on the left of that AttackAdvance?
Thank you in advance
But Yamato Factor is absurdly expensive.
The real difference is that you need 5 souls for soul catalyst but only 3 factors for factor catalyst.
And then again 3 souls for ether soul. And the souls are all indeed all cheap atm. So each Soul Catalyst failure is a lot more expensive than each ether soul failure, though factor catalyst failures are far worse.
I really hope ep 5 will come with an alternative because I rather use scrub units than rely on RNG for good affixes (that includes 8s and most likely 7s as well).
Pretty much, cause you can get far better stats if you focus on a single stats. Bo doesn't normally use anything but support / healing techs either.
Indeed, R/Attack Advance has no effect. The other things mentioned are potentials that increase normal attack damage, and one potential that increases gear gauge gain rate. The weapons that have them are the Dragonslayer (weaponoid potential), Halva Tornado and Sukei Suzushiro respectively.
The first line in that paragraph mentions the first Orbit weapon potential, known as Urgent Maneuver 1 in English, has no effect when using the Hero TMG weapon action, which is Reload. I'm not good enough to properly translate the second line, as my comprehension isn't that good and I don't have experience with the Orbit weapons and their potentials to know the context. Hopefully someone can clear that up, or has done so already..
Just want to add that the second paragraph in the image that mentions the Attack Advance ring gives a bit of insight on SEGA's previous statement about needing all 3 weapons to use the class effectively:
The gear gauge will refill even when Hero Time is in the middle of recast (cooldown). However, to max the gauge in time, it's necessary to switch weapons effectively while fighting, which increases difficulty.
So we can safely assume there is a bonus in gear gauge gain rate when using the weapon-switch PAs. How it's implemented specifically, we'll have to wait and see.
Only the Orbit potential was mentioned, and specifically during reload as the next line says something about its effect while sheathed working in some way, so it might. I wouldn't gamble on it though.
Ah, all right then .... thank you for the translation
original post updated/edited (with info you might already know about), another stream is coming up soon so more HE info I'm sure will be put out so I'll try to update it then
Last edited by ArcaneTechs; Jul 12, 2017 at 01:34 AM.
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