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  1. #551
    Garbage-chan Kondibon's Avatar
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    TMG finish is for quickly blowing up trash mobs in ultimate as far as I'm concerned.


    On another note. Has anyone tried using グロブレオパード or L&K14コンバット? I doubt they'd be useful for anything meta, but TMGs have so many hits per seconds that they seem like they'd be constantly proc'ing.
    Last edited by Kondibon; Aug 5, 2017 at 05:13 PM.

  2. #552

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    I haven't tried either of those, but I did try a Freeze III TMG. It triggered fairly often, but nowhere near as much as I was expecting.

  3. #553
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Rayden View Post
    I haven't tried either of those, but I did try a Freeze III TMG. It triggered fairly often, but nowhere near as much as I was expecting.
    Yeah. I noticed it a lot with poison while fighting dragon bosses though, which is what made me think of these.

  4. #554

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    say, is the gear penalization PA depend, or target depend, i notice that using the same PA (like jet wheel) on a boss give less and less gear, but if use the same PA quickly on a bunch of mobs then start filling a lot faster then stop but im not sure

  5. #555

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    Quote Originally Posted by Rayden View Post
    TMG headshots have the best DPS
    I see people keep mentioning "ranged attacks headshots"
    what does this mean really? do only ranged attacks have some extra multipliers when hitting weakpoint? head parts only?

  6. #556

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    With ranged attacks, you can attack head points as weak point damage.

  7. #557
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by AmanoMai View Post
    I see people keep mentioning "ranged attacks headshots"
    what does this mean really? do only ranged attacks have some extra multipliers when hitting weakpoint? head parts only?
    Every part on an enemy has multipliers for different elements and attack types. Usually they're pretty uniform for non-bosses, but pretty much every enemy in the game that has a head also has a 2x ranged multiplier on it. Technically "weakpoints" are just hit boxes of an enemy that take more than 100% damage. I think 120% is the amount required for it to count for skills and latents though.

  8. #558

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    Quote Originally Posted by Kondibon View Post
    Every part on an enemy has multipliers for different elements and attack types. Usually they're pretty uniform for non-bosses, but pretty much every enemy in the game that has a head also has a 2x ranged multiplier on it. Technically "weakpoints" are just hit boxes of an enemy that take more than 100% damage. I think 120% is the amount required for it to count for skills and latents though.
    I under stand most of these.

    what i'm really wondering about is this:
    Quote Originally Posted by Kondibon View Post
    pretty much every enemy in the game that has a head also has a 2x ranged multiplier on it.
    So this means that the heads usually have a higher multiplier for ranged attacks only???
    Or so to say, strike and tech attacks multiplier on heads are usually less than 2x?

    Putting aside how easy it is to reach the weakpoints because I'm only wondering about the numbers.

  9. #559

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    Quote Originally Posted by AmanoMai View Post
    So this means that the heads usually have a higher multiplier for ranged attacks only???
    Or so to say, strike and tech attacks multiplier on heads are usually less than 2x?

    Putting aside how easy it is to reach the weakpoints because I'm only wondering about the numbers.
    Yes heads have x2 multiplier for shooting type dmg, thats why its called HS(Head Shot), of course it's useful not on any enemy, but if head easy to hit shooting attacks excel here.
    Last edited by LancerFate; Aug 6, 2017 at 06:37 AM.

  10. #560
    エターナルブレイバー milranduil's Avatar
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    some more hero LQ gameplay
    episode2 XH solo 4:29
    Spoiler!


    episode4 XH solo 6:15
    Spoiler!

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