There is some semblance of balance among the big damage dealers at least.
The bigger problem is that Hero's counter gameplay is just a straight upgrade from Hunter and Katana Braver. Those two classes need something else more significant to give them more of an identity now, and automate halfline and 20 sec of i-frames alone doesn't cut it
Ranger and Bouncer can easily get their support sides worked on to differentiate from other classes. Techer just needs something to handle bosses better.
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