The other topic is only about ranger...
We're getting increased power and duration for Guard Stance. I assume power means damage reduction but as long as it doesn't reduce tech damage (especially considering the weird formula that makes most tech based damage elemental damage instead) it will always suck, even if there was a point in using it).
The increased duration sounds weird, as a stance it should already have no duration limit.
WL gets its normal attacked buffed, like some other weapons. I don't see the point because of those getting a buff, only bow has any use for normal attacks and even then at the moment they aren't all that great. For bows maybe Sega wants to compensate for the pp issues by making normal attacks viable when low on pp (though you could always just switch to a gs and refill pp).
Vol Graptor changes sound like Sega wants discourage it's use, especially considering 9 PAs are getting buffed. Personally I think it's great cause at the moment Vol Graptor combos kinda suck, they are too situational and too often you need sacred skewer to actually hit, which devours pp like a blackhole and results in pretty low damage.
If we can just use pas directly for damage and don't need to rely on Vol Graptor, damage will be a lot higher.
Knuckle buff sounds nice, though considering how strong knuckles are already, I don't think there is actually any need for buffs (except a range buff for BHS).
The Chain changes sounds awesome. At the moment chain is very unreliable but does massive damage. A reliable lower damage version is far less frustrating.
Assuming the damage nerf will be the rumoured max of 999999 that still leaves chain as powerful bossing tool.
TMG attack gear accumulation buff sounds awesome. Though the root of the problem is gear depleting as fast as ep 2 sword gear.
It's one of the main bad "op when working perfectly and frustrating and weak if the ai rng doesn't comply" mechanics.
I also use Grim Barrage a lot (I could never play GuRa and using Standing Snipe) and want to use Elder Rebellion more for the range, so the buffs are great.
The Katana buffs are also nice, Tsukimi/Gekka pp reduction hopefully makes them able to compete with guren and sakura. DPS might be similar at the moment but pp consumption is just too high.
It's also nice to use more fast pas on braver.
Asagiri seems to be making a full comeback with such a huge buff. If the range would get buffed it could actually be an alternative to Guren.
And that Shunka buff...almost sounds like it will turn back into it's ep 2 state.
Fudo might be finally worth using with decreased pp cost.
Likewise Gravity Point might be good with the changes, at the moment it's mostly worthless cause by the time you are using the next pa the effect is already gone.
Banish arrow is also getting nerfed at last, like all OP burst damage multipliers.
And sadly Sharp Bomber is getting more expensive. No more spamming it I guess.
The non elemental boost for Elemental Stance seems to be Break SD for boots, but I wonder what it means for DBs. Certainly I hope it won't make it mandatory to change element for every single enemy, in mobbing eqs that can mean not even getting a hit in and it will definitely help with zondeeling enemies of more than one type.
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