Page 9 of 9 FirstFirst ... 6789
Results 81 to 88 of 88
  1. #81
    PSO2 Trope Curator Altiea's Avatar
    Join Date
    Mar 2016
    Location
    Jet Boots World
    Posts
    3,361

    Default

    I was going to open the thread with an actual summary, but I forgot most of the details of the story, and I realized I suck at summaries...
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  2. #82

    Default

    I haven't yet really made my way through the Ep4 story just the first few blocks and cutscenes and missions, and I think that my dislike for the pso2 story came probably a bit before Ep4, but the concept of Ep4 sort of...didn't help.

    One of the things I loved about PSO (original) was that the story was full of mystique. Sure, you can call it lazy, and that they made it mysterious simply so they didn't have to bother elaborating on the concepts they used, but there was so much there to unpack. Following the message boxes to read rico's recordings, or the terminals to read the flower experiments, were just so interesting in the context. I'd dare say it was the perfect strategy for telling a narrative in an online game, because it sort of gives you the freedom to decide how much you care about the story. You decide if you want to know more, and you aren't worse off for not knowing, and to learn more, you have to seek out those message boxes, read them with an open mind, try to make your own conclusions.

    It created a hotbed for theories, and that's really when a story is most fun, when you can sit and theorize about all the gritty details. That's what draws people in to shows like Game of Thrones, or LOST, or any other long over-arching twisty story show. People love the conversation, to make educated guesses, and be surprised when they're wrong, or proud of being right on their predictions.

    Old PSO kinda felt that way. Dark Falz was much more mysterious, the narrative was very passive and thus gave the game a more immersive feeling of "I'm here on this mystery place and I can just figure out what I want to figure out". I dunno. Finding out that (SPOILER ALERT) Ruins was Pioneer 1(SPOILER END) was pretty cool, for example, near the point where you're finishing up the place and reaching the last boss. It just kind worked.

    Anyway this high school anime trope stuff falls WAY off that apple tree, so naturally I sort of repulse at it given what I liked about the original PSO's story.
    Last edited by Zipzo; Jul 3, 2017 at 10:38 PM.

  3. #83
    PSO2 Trope Curator Altiea's Avatar
    Join Date
    Mar 2016
    Location
    Jet Boots World
    Posts
    3,361

    Default

    Quote Originally Posted by Zipzo View Post
    I haven't yet really made my way through the Ep4 story just the first few blocks and cutscenes and missions, and I think that my dislike for the pso2 story came probably a bit before Ep4, but the concept of Ep4 sort of...didn't help.

    One of the things I loved about PSO (original) was that the story was full of mystique. Sure, you can call it lazy, and that they made it mysterious simply so they didn't have to bother elaborating on the concepts they used, but there was so much there to unpack. Following the message boxes to read rico's recordings, or the terminals to read the flower experiments, were just so interesting in the context. I'd dare say it was the perfect strategy for telling a narrative in an online game, because it sort of gives you the freedom to decide how much you care about the story. You decide if you want to know more, and you aren't worse off for not knowing, and to learn more, you have to seek out those message boxes, read them with an open mind, try to make your own conclusions.

    It created a hotbed for theories, and that's really when a story is most fun, when you can sit and theorize about all the gritty details. That's what draws people in to shows like Game of Thrones, or LOST, or any other long over-arching twisty story show. People love the conversation, to make educated guesses, and be surprised when they're wrong, or proud of being right on their predictions.

    Old PSO kinda felt that way. Dark Falz was much more mysterious, the narrative was very passive and thus gave the game a more immersive feeling of "I'm here on this mystery place and I can just figure out what I want to figure out". I dunno. Finding out that (SPOILER ALERT) Ruins was Pioneer 1(SPOILER END) was pretty cool, for example, near the point where you're finishing up the place and reaching the last boss. It just kind worked.

    Anyway this high school anime trope stuff falls WAY off that apple tree, so naturally I sort of repulse at it given what I liked about the original PSO's story.
    Nostalgia goggles, perhaps? Still, it's not like he story in PSO2 is anything to behold or anything like that. It's competent at times, but it's very anime.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  4. #84

    Default

    Yup, nostalgia is always a good thing.
    Name: シナンジュ
    Ship: 2
    Main Class: HERO
    "IT'S OVER, PSO2. I HAVE THE HIGH GROUND!" -MHW to PSO2

  5. #85

    Default

    Quote Originally Posted by Altiea View Post
    It's competent at times, but it's very anime.
    And not even the good kind of anime.

  6. #86

    Default

    The mystery part in PSO2 doesn't even feel mystery, it's just vague in the wrong way. They never bothered explaining why the goddamn photon tree in ruins is till there even after Elder broke out, and they never really bothered putting any clues about it in game.
    test

  7. #87

    Default

    Last I checked, I'm sure its now Profound Darkness that's being sealed in the tree.

  8. #88

    Default

    Quote Originally Posted by Altiea View Post
    Nostalgia goggles, perhaps? Still, it's not like he story in PSO2 is anything to behold or anything like that. It's competent at times, but it's very anime.
    I wouldnt say that my opinion is tainted by nostalgia, no. I recently did a play through of Forest > Ruins starting from scratch (just on normal mode, but still it's always a thrill) and the atmosphere in that game is great. It vibes the same way it did back then, albeit clunky combat mechanics aside.

Similar Threads

  1. Gear advice for a returning player
    By Gardios in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 13
    Last Post: Jan 17, 2015, 09:35 PM
  2. HOT TOPIC: PSO2 for New / Returning Players
    By EXPFULL in forum PSO2 General
    Replies: 26
    Last Post: May 24, 2013, 05:06 AM
  3. Looking for some help for a returning player.
    By Sotrin in forum Player Matchup
    Replies: 6
    Last Post: Oct 29, 2008, 09:21 PM
  4. Looking for friends, returning player
    By Sej in forum Player Matchup
    Replies: 3
    Last Post: Jun 18, 2007, 04:56 PM
  5. DREAMCAST TRADE: anyone have any rare shots to trade for som
    By Zecht in forum PSO Trading (Closed)
    Replies: 2
    Last Post: Nov 13, 2002, 03:38 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •