See this is where we're forgetting about one very important thing: opportunity cost.
Everyone has a lot of excubes, yes, but those excubes have value. You can easily sell an excube for at least 12k (exchange for 30 grinders and vendor them), maybe even more if you are willing to trade synthesizers for example. If I'm using excubes, I am wasting money that I could have gotten by selling them.
That means while a -2 risk reducer is worth a mostly negligible 38k (and a -1 one is 1k), +30% grind boosters are a whopping 240k each. So in addition to 4m in grinding costs, +40'ing an OT also requires over 4m in excubes' value - assuming availability of grind skips. If we don't have those, the price grows even steeper.
Also I wouldn't worry about Yamato EQs' frequency. While the quest popping up when you're busy/at work can't be helped, the quest itself won't become rare for a long time yet. New content we're getting with Ep 5 is not an EQ, but Buster Quest which can be done at any time, so it won't muscle any existing EQs out of rotation (we'll probably get beach wars somewhere around August, but these are sharing space with existing EQs, rather then replacing them). Even more importantly, the Yamato LQ is here until late November. That means Sega intends the EQ to appear with at least moderate frequency until at least that time.
Plus like I said, the 4 people rematch starting in two weeks will only further increase the average yield of fuses per EQ.
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