I agree, or even if they just released 3 advanced classes at once like they did with PSU's master types; maybe to fit the fantasy thing they were going with, have it be something like Hero (as it is, but scaling back the range it has; requires Hu/Gu/Te), Rogue (maybe something like Twin Daggers (as a partially throwing weapon), Bow, and modified Pets; requires Fi/Br/Su), and Mage (Rods with specific Tech behavior, and Dual Blades and Launcher as casting weapons with a convert skill; requires Bo/Ra/Fo).
The real balance killer in the game is the slow drip of one new class per episode, and those classes being the ones that SEGA focuses on while letting everything else just idle.
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