There are existing players who made posts here while not being aware of SEGA's statements regarding Hero beforehand. These are the types of people I was addressing. It'd save time and effort if they could just read something like that and decide. Hence, 'is it worth it to keep playing?' and not 'is it worth playing?'
One of the first games I ever played was a SEGA game called Alisia Dragoon or something, and I'm fairly sure that was ancient because I mainly remember it for the scantily clad MC. There's Sakura Wars (which I almost forgot - it also has a collab in PSO2) which was partly a dating sim and was out in the 90s. Even Bayonetta and Valkyria Chronicles are almost 10 years old now, so they aren't really 'new'. And in PSO2 itself, as I said, the boobslider and bounce existed since close to the beginning of the game.
Other than that, I don't think it's at all unnatural for a company to be picking the low hanging fruit.
Last edited by blkbox11; Sep 24, 2017 at 10:39 AM.
Welp, there you have it. Chalk one up to me not reading.
Which is funny, because I only know Sakura Wars through Project X Zone. I wasn't even aware that it was a SEGA property. And as for the other stuff... this is the first I've ever heard of that game.
I mean, because I know SEGA for Virtua Fighter, Sonic, House of the Dead, Daytona USA, Phantasy Star, and NIGHTS (at least, as far as their 1st party properties goes - 3rd party-wise I know a lot else). And besides, for me *I* personally began noticing SEGA's encouragement/embrace of waifu-ism once Selvaria/Bayonetta was a thing (or at least, once the Shining Franchise started embracing Tony Taka AKA Mr. "Fault" as I better know him by).
I'm gonna be real here. PSO2 is probably the only game I've ever played where the bouncyness of your characters breasts actually changes with their size like it does in real life, which is honestly kinda impressive with how much of a difference there is from max and minimum sizes.
For Sakura Wars: it's in PXZ because it's SEGA property. Those games are specifically crossovers between Bandai Namco (and Banpresto because they're under Bamco), SEGA and Capcom.
I guess it's just a matter of exposure. Because of the games I mentioned (and partly not being attached to PSO and PSU), PSP2 and PSP2i, I wasn't surprised by SEGA's direction with PSO2 at all.
That, I did not know. My character isn't busty, therefore minimum bounce. The first time I saw it was actually on my friend's character when she reached Fi and used knuckles, even then I didn't know there was a correlation with size...
I keep looking at this preveiw....may be its the sword effect used in the preview but it sure looks like the default humar is using a pa don't look like Rising Slash.
Is it safe to assume that we'll be having a new pet for Summoner soon? specifically Nyau/Myau.
Since EP5 is referencing on the old Phantasy Star and the cat used on the 30th anniversary looked similar to Nyau, I just had to confirm.
Spoiler!
Last edited by KaizoKage; Sep 24, 2017 at 06:07 PM.
Nope, Myau was already used as an anniversarry logo bac then and the only thing they made is an abomination that no one really cares and delay boss spawns in EQ's known as Nyau
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At least in-game, Nyau is acknowledged as being annoying and they let us beat it up with the satisfaction of seeing its spirit broken.
Nyau isn't as bad as Falz Doruumble whose dumb transformation sequence can't be sped up or skipped and it will always laugh like it won or something after you kill it.
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