Sega's "advanced" class is more mindless than hunter-automate with overend spam. What will happen when we get the "Complicated" class series.
The problem I have with the hero update isn't strictly hero, it's that balance to other classes were botched. As it was, if you simply shaved off a million or so damage per run from FI, SU and GU and added a million or so damage to BR all the classes would have been as balanced as it's probably ever been. Instead what we got was SU getting nerfed into oblivion, offensive TE becoming obsolete, another nerf to the ever-weakening RA, GU coming out virtually unscathed despite being OP and FI being untouched despite being OP. I can hardly think of any class where the "rebalance" actually did anything of real benefit from a balancing perspective. I see it as Hero replacing SU in the "top three classes" and a lot of other classes being arbitrarily weakened or hardly benefited. I was always a player who liked some complexity, such as in PSO:BB where we would swap between 15 weapons each with vastly different abilities and utilities. Hero is the very antithesis of that. By basically holding down one button the whole time it can outperform vastly better geared players of other classes (FI and GU perhaps being the exception).They also get a complimentary damage cap super move once per run on top of that. It's fun and flashy at first, but to me it wasn't worth the death of variety in the game.
Zanverse was potentially an obstacle for new support skills coming later and started to become a very cheesy way for Techer to deal damage on bosses. Gutting it will help variety in the long run.
GU, FI, and HR being top damage-dealers doesn't (or shouldn't) mean they are OP. Shaving damage from them and putting it on the weaker classes will just make the game boring. Other classes should offer things that makes them irreplaceable and stand out, not just being a different playstyle for the same goal. People will just pick the easiest playstyle to do the same amount of damage with, while using anything more difficult becomes more risky.
@Chigun
PSO:BB... not only had got 15 weapon types. It had got, iirc, in each weapon type, about 3, 4 or even 5 or 6 viable weapons when basically you could have some variety. If you weren't able to get one of those weapons, you could perfectly run to the famous Restless Lion quest for getting a common weapon with a boosted extra attack and, if you were lucky, getting that weapon with Hit Attribute for dealing many hits with that extra attack, contributing, sometimes, much better than those crazy players who spam just a certain attack for it.
The main problem of SEGA with PSO2 is that that company is focusing a lot of in the lonely players who just want to hit, hit, hit, hit for just killing, killing, killing and killing. That thing is completely demonstrated with the "hero" class when basically you have just one skill and your DPS is even better than the other class combos using a "combo" of Stances. It's more, I'm absolutely convinced since basically the meta is just reaching top tier DPS for rushing the drops.
and Dark Blast is 2nd Advanced Class?
another 1 click mouse button = OP
What you want tanks and healers aka babbisitters to hold pants for you and rub you with tits when you cry? Go play some other game.
The only shit that matters in PSO2 is efficiency of the class, some classes are good at some stuff, other at other stuff and that and playstyles balances shit out, except Hero, Hero is good at everything.
Oh yes it is, PSO2 is now ded because of Dark Blast, uninstall the game now before more news happen!
Sizustar Fo/Te 75/75 - Ship-2
Screenshot dump
url]https://www.flickr.com/photos/118177547@N08/[/url]
Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-
Connect With Us