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  1. #61
    PSO2 Trope Curator Altiea's Avatar
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    Quote Originally Posted by Moffen View Post
    Normal attack buff better give wand smacks a huge boost.
    It'd have to be Dragon Slayer-tier to be remotely relevant...
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  2. #62

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    Very curious about the normal attack boost. Buffed hunter sword swings can already exceed PA DPS in some cases. Will bravers be able to slaughter enemies entirely with normal katana slashes? I can only wonder...

  3. #63

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    There will still be redundant classes even with all those changes lol. Well better pray for the new class skills to do something about that. Techer at least still has a place in MPAs despite being at its weakest, which is impressive.

  4. #64

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    Quote Originally Posted by Xaelouse View Post
    There will still be redundant classes even with all those changes lol. Well better pray for the new class skills to do something about that. Techer at least still has a place in MPAs despite being at its weakest, which is impressive.
    when skills gonna come?

  5. #65

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    Quote Originally Posted by Altiea View Post
    It'd have to be Dragon Slayer-tier to be remotely relevant...
    Wand whacking techer is dead in the water regardless of what at this point. Even if they boosted their damage by 10x if you can't get to the enemy before it dies there is no point. Even if you miraculously get to the enemy the heroes can just blast it from afar in the time it takes for your whack animation to finish.

  6. #66

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    Quote Originally Posted by FantasyHeaven View Post
    Wand whacking techer is dead in the water regardless of what at this point. Even if they boosted their damage by 10x if you can't get to the enemy before it dies there is no point. Even if you miraculously get to the enemy the heroes can just blast it from afar in the time it takes for your whack animation to finish.
    I don't really agree with that, since the mobility buff could also apply to techs like Ilzonde or Safoie, giving you a way to compete. Even then you could lock in as Techer/Braver and compete with Hero thanks to Guren tech cancels. Aside from normals being stronger, I still am hoping for faster swings like you (not only hitstop reduction, but startup reduction too, something similar to what Lavis Cannon got).

  7. #67

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    Quote Originally Posted by FantasyHeaven View Post
    Wand whacking techer is dead in the water regardless of what at this point. Even if they boosted their damage by 10x if you can't get to the enemy before it dies there is no point. Even if you miraculously get to the enemy the heroes can just blast it from afar in the time it takes for your whack animation to finish.
    why? you don't have to hit everything on screen tho if your really want to be the first guy who hit it camp at spawn point

  8. #68
    The Lone Gamer of the Apockalypse Zorak000's Avatar
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    yeah when they said hero was an "advanced class" and looked like it was "Featuring Dante from the Devil May Cry Series: the class", I honestly thought they were going to liken back to episode 1 and give us a few more advanced classes mid-episode. but so far all we know is that they said there won't be a new class until ep6, and even then it'll only be one. that kinda stinks to me

    wondbonking is about where it's always been in an mpa situation, just extrapolated since hero's mobility allows it to beat a techer to the heart of the mobs no matter what lead the techer had. however the way I see it is like this: if the mobs are getting cleared out that fast already would it have even mattered if you were playing hero too? probably not!

    techer's problems these days lie in what should they do when wandbonking isn't that effective (either from there only being a single enemy to bonk, or the mobs are highly resistant to zondeel) and a zanverse is already active. casting techs simply makes people feel like they are just a weaker force that only throws down buffs; the same applies to subbing summoner. the method of using stuff like volg and banish have also been pushed out of favor too, so techer's been left pretty high and dry without something unique and effective to use when they can't scoop up everything nearby and bonk em to oblivion. really, the easiest thing to point out is that going for solo PD clears, Effort Symbol Techer, and the phaleg s-rank title, are borderline impossible to do on techer without relying tech casting done better on force or subclass weapons.

    "lmao of course the support class sucks at solo content" isnt really a good argument if they expect people to be able clear it on techer just like all of the other classes to begin with

  9. #69

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    TeFo just needs Element Conversion to not be main class only, and then they'd at least be fine as an alternative wind/dark/light caster class. Making that skill main class only was an incredibly boneheaded move that cemented Fo as a useless subclass, good only as a main for compound techs.

  10. #70
    Space Hobobo Bo Bobo yoshiblue's Avatar
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    Force tree needs a rework in general anyways. As a friend of mine said, we don't go into playing a Force to be element specialists. Still won't change because we gotta get that skill tree money though.
    Last edited by yoshiblue; Sep 3, 2017 at 01:10 PM.

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