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  1. #31

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    What's Hitstops (Aka Hit-Pause)?

  2. #32

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    When you hit (or get hit by) something, for a certain duration your animation is locked. It's meant to give an illusion of impact (like, say, your character is actually bumping into an enemy instead of just swinging the weapon right through it), but in practice it ruins the flow of the combat (and, in case of PSO2, also fucks with JA timing) and does nothing that couldn't be accomplished with proper sound and animation design.

  3. #33

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    Quote Originally Posted by ZerotakerZX View Post
    What's Hitstops (Aka Hit-Pause)?
    From what they say, it's basicly increasing the attack speed of older class, in lessening the effect of hitstop.
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  4. #34

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    good, but I wonder why do they need 2 months for this

  5. #35

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    Quote Originally Posted by ZerotakerZX View Post
    good, but I wonder why do they need 2 months for this
    It's because all their releases are locked until October, I believe.
    Arada - PSO2: Ship 10 - Techer - Team master of Odyssey

  6. #36

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    Quote Originally Posted by Bumped
    Bluesy Requiem costume will be implemented too.

  7. #37

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    late night jerkin streams i see
    P S O W
    (´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
    died to SEGAC corporate robots on 05/01/2016, never forget

  8. #38

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    I hope we get previews of the changes soon

  9. #39

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    This Arks Live feels pointless if they're saving real info for TGS. That list of buffs was pretty much expected.

  10. #40

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    I'm cautiously optimistic that balance will be moving in the right direction, but I'd be lying if I said I wasn't irked by their statement that everyone playing hero is what they wanted to happen in episode 5. I thought variety was the spice of life.

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