What's Hitstops (Aka Hit-Pause)?
When you hit (or get hit by) something, for a certain duration your animation is locked. It's meant to give an illusion of impact (like, say, your character is actually bumping into an enemy instead of just swinging the weapon right through it), but in practice it ruins the flow of the combat (and, in case of PSO2, also fucks with JA timing) and does nothing that couldn't be accomplished with proper sound and animation design.
Sizustar Fo/Te 75/75 - Ship-2
Screenshot dump
url]https://www.flickr.com/photos/118177547@N08/[/url]
Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-
Originally Posted by Bumped
late night jerkin streams i see
P S O W
(´_ゝ`) current chars: ジョゼフィン / ジョゼフ / リノ | playerid: ponponparapara
died to SEGAC corporate robots on 05/01/2016, never forget
I hope we get previews of the changes soon
This Arks Live feels pointless if they're saving real info for TGS. That list of buffs was pretty much expected.
I'm cautiously optimistic that balance will be moving in the right direction, but I'd be lying if I said I wasn't irked by their statement that everyone playing hero is what they wanted to happen in episode 5. I thought variety was the spice of life.
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