As much as I love jumping in video games, I've been questioning for a while if this negatively impacts PSO2 in comparison to previous online Phantasy Star games. Your first thought might be that jumping is generally an instant benefit to any action based video game, but I think I feel differently.
When you add jumping to an action based game, that opens up a plethora of options for the player to attack and engage the enemy. It in turn requires more effort and thought put into the enemies themselves because they have to be able to handle all of the possibilities the player is capable of with jumping.
I notice games like Dynasty Warriors never add jumping, and it in turn allows them to focus on a very polished ground based combat system that feels very nice to play without many issues occurring. With PSO2 in comparison to PSU, I honestly feel as if jumping makes fights less entertaining due to the style of game PSO2 is. If it were more like Devil May Cry with all the options you have in the air, and enemies that react in ways to it and it wasn't as slow, I'd enjoy it more. But as of right now, it feels like the enemies suffer in design for it and it's essentially "What if PSU had jumping?" and not enough effort put into aerial combat.
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