My thoughts exactly. That's why I was a little salty when I found some attacks that shouldn't even be one shots would kill me without Techer deband.
I'll grant you that, but it is the infected mosh-pit of dragons (can't be stopped) that show up with anga that I was referring to. I just play the ranged game when they have max infection now.
And the sonic booms I was talking about, you know the rapid slash waves before it finishes with a stun and lots of ground AOE? Those are around 1100-1200 each.
Another attack I just remembered, a little hard to describe... when Anga lines up with its bits and swings beams of energy at people in front in a giant sort of whipping motion? I think that's at least a little over 1k.
I take some solace in the fact this isn't a sample of what's to come (I hope), but still, you'd think after the mess that was FF14 LQ they'd put a little more thought into number values effects on gameplay instead of multiplying enemy atk power and repackaging it as some exciting new gameplay experience.
Connect With Us