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  1. #1

    Default Techer and Force techniques are getting buffed right? (also other questions)

    I've been trying to keep up with the update info.
    So apparently techniques will be getting buffed to keep up with PA's etc etc, thats happening this update right?

    Also, on the subject of that, i still see people use force/tech etc etc, what skills tend to be the most viable to use among them?

  2. #2

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    Theyre getting a skill that no matter what, the attack is considered a JA attack (aka HR's First Blood Skill) so it'll help in various situations along with a skill point Reduction to Tech Charge Advance+Element Weak Hit for FO & TE which will give both classes an extra 5 SP each to spec into something else. No damage boost though
    Last edited by ArcaneTechs; Nov 28, 2017 at 03:40 PM.

  3. #3
    PSO2 Trope Curator Altiea's Avatar
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    Quote Originally Posted by Salavtore View Post
    I've been trying to keep up with the update info.
    So apparently techniques will be getting buffed to keep up with PA's etc etc, thats happening this update right?

    Also, on the subject of that, i still see people use force/tech etc etc, what skills tend to be the most viable to use among them?
    No...? Not sure where you got that info. Techs aren't getting buffed next update, FO and TE are just getting a utility Skill for Tech casting.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
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  4. #4

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    Quote Originally Posted by Altiea View Post
    No...? Not sure where you got that info. Techs aren't getting buffed next update, FO and TE are just getting a utility Skill for Tech casting.
    Just from a few butts ffrom ship 7.
    At least this skill sounds neat.

    While on topic of techniques, any of you like to give some input on the most viable techniques? Aside from of course the buffer techniques (Resta, shifta, deband etc)

  5. #5

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    Techniques require crafting to get the most out of them. Many techs were buffed recently and almost everything is viable. Light is the most popular element because that element is often a weakness for major bosses. Ragrants is the main light DPS technique. Craft as concentrated for maximum DPS, or brilliant to make PP management easier while still being high in DPS. Gigrants is a light AoE tech, craft as type 0. This tech works differently from others, there is no charge time and it is casted immediately. Gigrants 0 will remain active as long as you press the cast button. After a about 2 seconds you'll hear a sound. Releasing the button after this sound will unleash a giant AoE finisher. Both of these techs are melee ranged. For long range you can switch to Ilgrants (either craft works, brilliant is stronger, but it takes away some of the range and has a kind of clunky charge time) and Grants (I'd suggest going brilliant since it doesn't cost much PP).

    This only scratches the surface, but that should be enough to get you through most content. You should also look into compound techniques (which use 2 elements) and Zondeel, which draws enemies to its center, for mobbing. I don't have time to go into depth with everything right now, but I might add some more info later.

  6. #6

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    Quote Originally Posted by Salavtore View Post
    Just from a few butts ffrom ship 7.
    At least this skill sounds neat.

    While on topic of techniques, any of you like to give some input on the most viable techniques? Aside from of course the buffer techniques (Resta, shifta, deband etc)
    As a long time Fo/Te, I'll give you my input on that one:

    Foie: Useful if this is one of the few fire techs you have, becomes obsolete very fast
    Gifoie: My goto fire technique when I feel like jumping in a crowd of enemies with fire weakness and just kill everything 360
    Rafoie: Debatably the most useful fire technique, especially if your Tree has fast fire charge, it aimes from far away and it's powerful
    Safoie: More powerful than GiFoie, but limited to what's in front of you
    Nafoie: Never understood that one, it's not even on my pallets or sub-pallets
    Ilfoie: If you have fast fire charge on your Tree, it's a boss killer, if not, then you need to timing

    Barta: Although I don't use it a a lot, it's powerful, had long range, good aiming and pass through multiple enemies
    Gibarta: About as pointless as it was in PSO1 when you have the next one, this is the equivalent of Safoie
    Rabarta: The equivalent of Gifoie, but more powerful in ice format, kills mob in 360
    Sabarta: The Nafoie of the ice techniques, poweful, but meh, not very pratical when you have...
    Ilbarta: The boss killer for ice weakness, it will make your enemies even more vulnerable to ice, killer JA combos

    Zonde: Same deal as with Foie, moving on
    Gizonde: Only useful if the targets are close, but the damage is weak
    Razonde: Normally the "Ra" tech is one of the best, but this is one of the exception, mainly do to it's limited "cone" range. Unless you are really high up or are into Talis, not recommended
    Nazonde: The bolt tech you'll use the most, it's just that good
    Ilzonde: The 2nd bolt tech you'll use the most (hint, if you use a gamepad or if you're REALLY good with a mouse, it's easy to navigate around enemies without being hit)

    Zan: First wind tech, moving on
    Gizan: Probably the best "Gi" tech after Gifoie, nice power
    Razan: Not a bad "Ra", but...
    Sazan: Practically the same thing, but more powerful than Razan
    Nazan: The boss killer of wind techs, limited range however
    Ilzan: The weaker Nazan, but will push enemies away, my favorite wind tech

    Grants: Like Barta, I don't use it a lot, but it's powerful and also has good aiming
    Gigrants: Like Gifoie, I use it to jump in the middle of darker mobs and kill in 360
    Ragrants: Best tech in the game, period
    Nagrants: Light shield that hurts, has it's use
    Ilgrants: Technically more powerful than Ragrants, but hits less, so it's your call if you want to use that instead

    Megid: Best simple tech out of all the elements, also has great aim
    Gimegid: This is like Sabarta, not a big fan of it
    Ramegid: If you're surrounded, that's a good one to use
    Samegid: I never understood this one, I mean I know what it does, but why would someone use it over Megid?
    Namegid: If you can aim it properly, it's powerful, but drains a lot of PP, so if you miss, ouch
    Ilmegid: The mod killer of the dark technique

    Compound Techniques: They got nerfed, but they're still the most powerful thing in the game

  7. #7
    PSO2 Trope Curator Altiea's Avatar
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    Concentrated Ragrants is still popular, although Brilliant Ragrants and Brilliant Ilgrants are picking up steam since the buffs. Fire has pretty much everything for all-around DPS, Ice has Ilbarta for bossing, Lightning has Zonde Type-0 (bossing), Zondeel (get a bunch of enemies together so you can Ragrants them), and Ilzonde (Ilzonde dash), Wind has... not a whole lot, really, except Sazan for Mirage, Light has the above plus Gigrants Type-0 (for mobbing when you can't Zondeel), and Dark has Namegid, Ilmegid and Ramegid Type-0.
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  8. #8
    エターナルブレイバー milranduil's Avatar
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    this is ep5, please stop spamming ragrants 100% of the time on light weak stuff. gigrants is generally better for aoe, ilgrants is more reliable for dps. ragrants should really only be used for either if PPC is off cd or for short bursts of damage. here is a showcase of ep5 fo in mother solo
    Spoiler!

  9. #9
    PSO2 Trope Curator Altiea's Avatar
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    For anyone who isn't keeping up with swiki, Brilliant Ilgrants was buffed so now it has just 10 less DPS than Concentrated Ragrants, but has vastly superior DPP, so it's arguably the more efficient option nowadays for bossing.
    ID: MPBLPure (Ship 2er)
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    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  10. #10

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    Quote Originally Posted by milranduil View Post
    this is ep5, please stop spamming ragrants 100% of the time on light weak stuff. gigrants is generally better for aoe, ilgrants is more reliable for dps. ragrants should really only be used for either if PPC is off cd or for short bursts of damage. here is a showcase of ep5 fo in mother solo

    There is still nothing wrong with general Ragrants use though, especially with the PP regen buff on rods. When it comes to mobbing, Ragrants is stronger than Gigrants and more PP efficient than Ilgrants due to multi hit. It's also more PP efficient than Ilgrants if you have the Killing Bonus ring. Large groups, as in Harko TA trivialize Ragrant's PP usage with that ring.

    I agree that Light is much more than 100% Ragrants now, but it is still very much a useable tech in every situation. Mother also isn't the best boss to compare effective DPS between Ragrants and Ilgrants. Ilgrants is better against the arms since they move around a lot. I would like to see a comparison between the two against a Blaize (or whatever its called) to see how much the need to stop and regen PP with Ragrants closes the gap between the two. It's annoying that PSO2 doesn't have anything to allow for easy DPS testing.

    Quote Originally Posted by Altiea View Post
    For anyone who isn't keeping up with swiki, Brilliant Ilgrants was buffed so now it has just 10 less DPS than Concentrated Ragrants, but has vastly superior DPP, so it's arguably the more efficient option nowadays for bossing.
    Concentrated Ragrants is ahead by about 13%. Brilliant Ragrants is just barely ahead in DPS.
    Last edited by Aexorcet; Nov 28, 2017 at 05:44 PM.

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