And they gives me that bullshit about no lottery in this game...
SG scratch... I'm saving SG whole month to collect 800 of them and it gives me 4 shitty music discs, 2 pieces of shit that I can't use, 2 pieces of shit that I don't need and 2 items which I'm already have... and there's no lotterry. HELL NO!
Last edited by Zulastar; Dec 12, 2017 at 10:52 AM.
I believe finding the golden spot between current XH (Tokyo and Vegas) and UQ enemy "annoyance" would be ideal for a possible XH ARKS/Free quest difficulty.This is a great idea, but it would find more use in a role-based MMO. PSO2 players would simply instantly die if they got focused at once from more than 2-3 enemies of their level. This is because everyone* has equipped themselves for maximum damage and minimum resilience.
*'everyone' as a generalisation.But it is optional already. It's not mandatory to do highest level of quests. I wouldn't be surprised if 80/80s are running Featured Quests on Normal for even faster speedruns.Sega's events with increased HP and Atk for enemies are great ways to finally start paying attention to the screen, and to also "force" players to cooperate for bosses instead of soloing them.
Also regarding my system, my intent isn't to prohibit players from S-ranking. It's more to act as a timesink. Imagine if you needed 15-20mins to get S-rank for Daily FQ Free field instead of the current 3-5 mins. The exploration objectives also act as a way to make the player(s) try to pay attention to their surroundings (some boxes for example are semi-hidden) and to increase the chance of meeting others in your path.
This thread is now a venting thread.
Spoiler!
Oh god, a discussion is happening! We cannot possibly allow THAT on a public forum!
Some people like the fact that they can spend hours on end waisting their time away grinding to get current. I guess that's fun. CF is good in idea, but SEGA found a way to make it a bothersome process.You'll either play this game on SEGA's time, or you'll pray that you get random RNG drops. They really should make a more progressive way to get up to date items.
I know the CM stuff could use an NT version, would give them a reason to give it another mode, and still make that content relevant. The most is all dead, besides if you want to quickly get a few of the units. Hell let you trade in CM Points for the Grind extend to upgrade old weapons that you missed out on collecting to reach 35+ But nope.
They need to add all eqs to rotation and continue with the current system (CF for average ~ good gear, good to powerful drop only with some trade in like nemesis)
Speaking of nemesis trash, why sega didnt change the stone shop? it would have been easier to add NT versions to the stone shop and allowing zig to transform the old weapons we had.
Spoiler!
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