I still have a lot of animations to work on. Jump attack, dash attack, swim attack, swim dash attack, dodge, swim dash, counter, and counter attack.
My next immediate goal is the dodge. I'm thinking a back flip. It's not practical, but it's fun. Since art is still overwhelming, I'm also going to work on getting attacks to work, and getting wall running to work.
My levels are going to have simple logic. Just get to the end and kill a thing to finish the level. So I'm not too worried about that. Actually building them is a more immediate concern for me.
If I run out of programming work between taking breaks from art, I'm going to start working on the demo level. I need a room to test each feature, and the demo room would be the best place for it. Since it will be a way to show off what I have planned, and to teach the player how to play.
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