Always up, never down. This feels incredibly weird.
Tbh, i'd rather do Riding Quest than the boring "new" Buster Quest.
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Rather they revived Challenge Mode, a perfect opportunity seeing how a sizeable portion of the player base is tired of Hero and Sega trying to do balance between classes.
wow i called it the moment that interview came out, not that they had any other way of implementing it outside another title or collecting several Val for a stone.
Slap every single 14* (that isnt Atra) at their normal rates, Lv80 mobs and I'm in (and fix those dam yellow light indicators on where to go next, dont want to see around and wait 5mins to see it finally move again like BWs). Some other 13*'s aside Vegas ones would be nice (i.e. maybe some atk 6 fodder).
I dont understand why this isnt free graphical or w/e improvement for everyone. Im expecting a lot of complaints for them to want to remove the prem wall eventually for this. Theres plenty of other idea's they could have already implemented for Prem players at this point now, this is just lazy
boring, wheres XXH (guess this is more up in the air as they reveal it aside solo or upped HP/ATK+nerfed Resta/Megiverse)
Either as W&R 2018 seasonal, another LQ or end of episode 5 Field
Didnt they say this last time?
This is neat and very welcomed
I wanted to forget about Ep4 and they'll just treat this as any other content release
probably why I dont play the slots
looking forward to this
sometimes they dont move after clearing the mob or E Trial so youre waiting there to tell you where to go next and even going all over the map nothing spawns until the light indicates where (least from trying and past RR's), hell this happened during my Tokyo FQ last week, running around the map as the light wouldnt change so i sat there for at least 4mins before it swapped. This was a thing during last BW EQ too, it made getting max runs harder sometimes even though they said they fixed it
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