Personally I would like them to revamp all the previous areas. Add new map generation chunks, add some different Emergency Codes, maybe some new enemies? Heck Advanced Quests do have some exclusive map chunks (at least Sanctum, not sure about the others) that could be used in the Free Fields too. That'd make me want to go back to the Free Fields outside of Featured Quests and gathering for a while.
If they can't add new content because of engine reasons, they could at least build on top of the assets they already have in place. A lot of earlier areas in the game look pretty rough nowadays in some cases (Tunnels' terrible object draw distance for example).
But ehh, we've got Buster Quests for now... SEGA seems to only care about recent content (*points at old dead EQs*). and buffing non-Hero classes.
Did they explain what engine limitations that they're having to deal with, other than its age? I suppose the Vita version could also be holding them back?
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