Impromptu boosted PI campaign. Guess they're trying to bring players back by recycling good boost events?
Anyway, pug rage, drops, etc. etc. etc.
Impromptu boosted PI campaign. Guess they're trying to bring players back by recycling good boost events?
Anyway, pug rage, drops, etc. etc. etc.
ID: MPBLPure (Ship 2er)
Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]
I find the boosted LQ being back more interesting cause now I can power level my friend who just joined the game.
ID: MPBLPure (Ship 2er)
Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]
Then maybe the problem isn't the low enemy hp or the Zondeel mechanic, but the fact that there is no diminishing effect on multi-target hits. Maybe Sega should consider implementing a soft- or hard-cap on multi-target PA/Tech/Autoattacks/whatever and reduce damage per target when it hits those caps. Other games did it.
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