It's not really pay to win unless the drinks give massive ATK boosts we don't already have otherwise. Slight RDR boosts aren't winning me the game.
Also, to be fair, SEGA has been shooting their own AC purchase incentives in the foot gradually over years with CFs, purchase pass removals, expert blocks (when it used to mean something way back), esthe taking SG, and likely even more stuff I can't remember.
As long as nothing is breaking the game, I don't mind them expanding premium benefits (which I'm probably going to continue to ignore anyway).
why are Freemium players always acting entitled when they dont support the actual game financially. Premium is there for a reason, you like the game you want to see it keep developing, heres some money to keep it going to make more content and provide more updates meanwhile joe blow over here downloaded the game, just plays it but doesnt give any money or support outside "i just play your game i got for free". No MMO would survive if everything was just flatout free i mean come on man
inb4 mods delete my post cuz too toxic apparently lawl
EDIT: i just remembered something, everytime Premium players get something added on for supporting the game monthly, Freemium players always cry about being screwed out of it or anything they get, why did I forget this
Last edited by ArcaneTechs; Mar 22, 2018 at 10:47 PM.
I'm freemium. I support them adding incentives to premium because there is such a lack of incentives to spend AC outside of scratches (which you can still just buy stuff with meseta anyway) that I almost worry for them being so generous.
Almost. I'm sure they still make occasional killings from AC scratch. Probably.
Still a welcome thing to come back to games that feel like you actually own the whole game, and not having sizable chunks of your enjoyment (or even the game's playability) partitioned by paywalls.
PS: Free character slots. That's another AC purchase opportunity SEGA gave away.
Character storage + the aforementioned free character slots easing the need to buy extended storage constantly.
The fact that I can't get ALL of them at the same time? Couple it with double the boost for secondary effects and suddenly the negligible 5% difference is something bigger.
PSO2 f2p model is great (and still great, even with fucking drink), 3 free character slots so you can have one mag per atk type and other shit that makes player really feel that he's playing free to play game that rather than forcing him to invest makes him want to invest. But now we get much worse FUN scratch (more lazy, less free), more revivals (incentive), more noble/elegant/grace (incentive, a bit p2w), less content (more lazy), more prem boosts (p2w, not really incentive).
With KMR arrival we got QoL shit (which seemed like holdover from previous director), okay, but then we got gutted FUN scratches, less quality and quantity content but more incentives while KMR got many new players with PSO2 release on PS4 and nintendo brick so it makes me wonder if KMR got more bux (and he did) then where's all the stuff players get for "supporting" the game (tho previews look good it doesn't help the game now)? Prem shift to p2w is just another way to make more bux with, what seems like, KMR policy to go maximum cheap and effective manager. And judging by downboats on videos it seems like I'm not the only one view the game this way, though it's partially attributed to lazy Hr shove in and gutting of class/game dynamics.
Stop whining about whining. Also f2p players aren't there in one way relationship where publisher provides them content and they only parasitize, f2p players are the content themselves, or do you think if only whales played their whale game they would spend on it (as much) or even play it?
Can we break down how much "p2w" there actually is with this change?
Let's say you take a freemium shifta drink and you get large atk boost and pp cost reduction.
Now what would you get with premium shifta drink 2?
You'd get the large atk boost and the pp cost reduction, and on top of that pb gauge speed increase, a slight rdr boost and an exp boost.
Doesn't sound like a huge change.
This happens with pp drink too, you get PA DMG boost and extra 20 pp with freemium drink. With premium, all you're getting on top of freemium drink is a 10℅ pp regen and the rdr and exp boosts.
The only noticeable difference there is between free and premium drinks is the weak point DMG boost given by random drink, and that's been in the game for quite some time now.
I do not know of any other Freemium game (I haven't played any at least) where purchases done with real money are 99%+ cosmetic, and at the same also tradeable to other players for actual in-game gold that anyone can farm.
Extra exp from AC drink simply reduces time to reach level cap. And it's not like the exp boost is "gamebreaking", when we free players get so many triboosts and exp boosts just playing the game.
Extra rdr could be considered p2w if the chance increase was noticeable. However it does not guarantee a desired drop, nor does it even guarantee a super rare drop either.
The extra performances (PP cost reduction or PB gauge increase etc) are so small that the difference they provide is noticeable only on paper and not in practice. Ask yourself or even those who perform those amazing soloing feats if they did it because of the extra damage perk from AC drink.
You only get 2 out of 3 / 4 and the effects aren't doubled, they're only 5% higher. And the only Secondary effects that are stronger on Premium are RDR, EXP, Meseta (which aren't pay to win since they barely matter), PP regen and Weak Point Damage (one of which is exclusive to random Drink, which doesn't have a premium option).
What you're doing is making an elephant out of a fly.
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