Setup: Hero class with maxed out Aura High Charge, Come Again and the usual skill tree, Megiverse on the subpalette, Sword with Flash Trick, Vapour Bullet and weapon action, Talis with Dive Bullet, Racer Edge and weapon action. You'll be doing the 4 person version of the XQ, not solo.
Basic strategy: The second you teleport go into third person view, aim directly up, double jump and throw a fully charged talis teleport point, warp to it and throw another one straight up, then start using normal attacks to get yourself floating in the air, if you are at the maximum height only a few attacks can hit you.
Floor 1 - Deus: The attack where he throws multiple seed thingies(?) at you is the only attack that can hit you, depending on your positioning and his health he can either do this a lot or not at all. If you get yourself in the bottom left corner, lock on and use normal talis attacks (to refill PP) and Racer Edge - the projectiles will miss you and he'll barely use them. If you don't lock on his positioning will be different and he can hit you. Note that you're right at the limit of the attack range for both normal attacks and Racer Edge so you may well not hit depending on his position, so it is best to confirm you're hitting with a regular attack (PP regen will tell you) before using RE. The stage order for this is super easy and you should get it.
Floor 2 - Aratron/Wolgahdas: None of the attacks here can hit you, however Aratron requires a slightly different approach. After getting up in the air move to the bottom left corner, charge Racer Edge to switch to sword and start using full charged weapon action shots using aiming view, these have a bit of splash damage so try to position them such that they'll hit multiple targets at once. While you can just about clear the stage order here it probably isn't likely. Once the Wolgahdas are dead you can either drop down and fight Aratron normally since he's quite easy, or if you want to stay safe then lock on to his hammer and destroy it before switching to the body, both talis and sword work fine here.
Floor 3 - Banthers/Banshees: Don't bother with Phaleg. Same as the last floor basically, try and hit 3-4 enemies at once with the weapon action to speed this up. Probably won't clear the stage order due to the enemy positioning being unpredictable, I did get 18/20 though so it is possible.
Floor 4 - Angel/Chrome/Apprentice: Alright, this is where you need a different approach as all 3 bosses can hit you in the air - Chrome can eat enemies to gain wings and then fire crystals at you, Apprentice can charge at you, and Angel can hit you with a lot of his moves as well as teleport directly to you - so Dive Bullet will be your friend.
First target is Falz Angel, lock on to him and use a combination of all your talis attacks, Racer Edge when he is stationary, Dive Bullet whenever you hear "present" or he teleports up and starts attacking at your level, make sure you always have at least 100-120 PP in pocket to outlast these attacks with DB. As long as you don't attack Chrome or Apprentice they won't aggro on you and you can fight Angel alone, make sure to keep on throwing a new teleport point up into the air every couple of mins as well so if you get knocked down you have a quick escape back. After he is down switch to Chrome, if he uses the air crystal attack on you use Dive Bullet alternately left and right to avoid them all.
Last one is Apprentice if you never drew her aggro, you can't fight her in the air as she'll keep knocking you down, however a couple of her attacks hit hard so Vapour Bullet and Dive Bullet are great escape options. If you drew the aggro of Apprentice before Chrome is down then you'll have a bit of a harder time since you'll have to fight both on the ground, in which case you can focus Apprentice and use Dive Bullet to keep moving around, just be aware of Chrome's laser attack as that can be a OHKO depending on your HP (over 1300 and you should survive).
Floor 5 - Hunar: Only one of his attacks can hit you in the air and it doesn't show up until the halfway point, however it is a OHKO. For the first part of the fight use full charged sword actions via aiming view, his movements mean you'll probably miss a few but it is quicker than using a talis. When he takes out his sword you have to switch to talis and lock on, keep your PP high (at least 100-120) and spam Dive Bullet, switch target to the sword itself when you can. The only attack that can hit is when he leaps up into the air with the sword held above his head, when he does this you must keep spamming Dive Bullet to avoid it. Remember to keep renewing the teleport point every couple of mins as if you get hit and survive you usually cannot throw another marker up before he hits you again. This fight will be slow and boring.
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