What bothers me about it, is that it has a legitimate story on it and can't exactly be ignored.
http://www.siliconera.com/2018/07/27...erent-setting/
so I was looking at the summary of this interview and I saw this line:
The gameplay consists of command-based battles where players defeat enemies and advance on the map. Tanaka states that they deliberately chose this to mirror the roots of the series.That's just a slap in the face. They either have no idea what they are doing, or corporate was calling the shots about wanting a FGO clone and they're trying to save face and doing a horrible job at it.They deliberately chose this to mirror the roots of the series.
I might not have played much of the old games, but I know enough that there was a strong focus on Combination Attacks to get stuff done, and that trailer just showed off a bunch of totally-not-Noble-Phantasms. also somebody pointed out the "auto battle" button, that would have been a perfect opportunity to implement the Macro system.
The only people they are not letting down are the people who haven't played any other game in the series.Chin and Tanaka want to make this game a title that won’t let down the players expectations or the legacy of the series.
Scans
Both Auto and Macro can exist at the same time. And let's be honest, the Auto option exists because quite a significant majority of players do not play the game, they just put it on Auto while they do other stuff. In fact, not having the Auto function would pretty much mean the game is DoA because it wouldn't be able to compete due to lack of accessibility. That's the sad reality for games today.
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