walking dead the eq. i'm a litle bit disappointed of how slow-paced it's compared to current trending/boosting eqs.
defending phase: running, loot, hitting walls. it's maybe even slower and smaller in enemy scale than old-school mining bases. ppl can aggue it's because of defending mechanism, but sega should've added something like random trials (w difficulty gap?) for the type of rushing.
DB phase: more likely a lesser action version of yamato, staying at a corner + holding buttons insteads of flying ais
Final phase: 'finally some killing...', 'huh, is that all?'
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